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Subject: how good with 3 players? rss

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Steve Shockley
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I'm looking for a simple but engaging euro-style game that plays well with three. I have Settlers, and think it's great with four but not-so-much with three, and I'm in search of a game to fill that void. I know TTR plays with 2-5, but is this one of those games that only shines when 4 or 5 are playing?

Thanks!

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John Anderson
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I think it's good with any number of players, but in different ways. A 2-player game can become more of a chess match, while a 5-player game is pretty chaotic. We usually play with 3 actually, since that's how many we have, and it's a lot of fun. Although we play Settlers a lot with 3 also and think that's great, so take that for what you will. If you'll be playing a LOT with 2 or 3, I'd recommend eventually getting the Switzerland expansion, as that's designed for only 2-3. Once you have both you could pull out the base game if you have 4 or 5 and Switzerland if you have 2 or 3, while still sometimes playing the base game with 2 or 3.
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Jason Miller
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There was a thread around here about someone making a more challenging TtR game by taking out most of the western tickets - that would be an option if you don't find a normal 3 person game cutthroat enough.
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Steve Shockley
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Quote:
I think it's good with any number of players, but in different ways. A 2-player game can become more of a chess match, while a 5-player game is pretty chaotic. We usually play with 3 actually, since that's how many we have, and it's a lot of fun. Although we play Settlers a lot with 3 also and think that's great, so take that for what you will.


Okay, thanks for the information. I've only played Settlers with 3 a few times, so perhaps I ought to give it more chances. I still found it good, but it just didn't seem as interesting and competitive as it is with four.

I've never played TTR, but am aware of its good reputation. I'm 90% sure it'll be my next purchase.

Thanks again!

 
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Steve Shockley
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Quote:
There was a thread around here about someone making a more challenging TtR game by taking out most of the western tickets - that would be an option if you don't find a normal 3 person game cutthroat enough.


I'll have to check that out when I get the game. My main concern was whether TTR needs more players to be a great game, or if it's equally good with any number. Most games change when you add or take away players, but it seems that some need a certain number for optimal fun. I feel that way about Settlers, but am apparently in the minority with regards to that (judging by several replies I've had here on the Geek.)

 
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Larry Levy
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The very clever rules about double routes between cities (the players can only claim one of them in a 2-3 player game, but can use both in 4-5 player games) means that this plays equally well with all numbers of players. 3 is tighter than 2 and 5 is tighter than 4, but many prefer a less competitive game. Still, I bet there's plenty who would say their favorite number for TtR is 3. I agree with puck71 that the Switzerland expansion is great with 2 or 3, but it's also a more competitive and meaner game. You'll need the base set anyway, so it's probably best to start with TtR and then add Switzerland if you want something better suited for gamers.
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True Blue Jon
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I like it best with 3 or 5.
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Tim Gilberg
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quozl wrote:
I like it best with 3 or 5.


I like it best with 3. Too much random inadvertent blocking with 5. With 3, it tends to be much more deliberate. It's a very tight game, and generally very cutthroat.

I also think 2 is the second best number, as even with more room on the board, the players can go directly after each other. As cutthroat as with 3.
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Thies Kolln
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If you like Settlers better with 4 than 3, I think you'll prefer TtR with 3. I also vastly prefer Settlers with 4 rather than 3. With 4 it is tight and competitive, but with 3 it just feels as if there is too much open space. Because of the double routes which can't be used with 2 or 3 players, TtR has more competition for space with 3 than with 2. With 4 the ability to use the double routes eases up the tightness of the board, which increases again with a 5th player.
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I like TtR enough that it would work with any number of players. I appreciate the variety in having a more calculating game with 2-3p and more chaotic games with 4-5p. Actually, since my first game of TtR was with the 1910 expansion (Ticket to Ride: USA 1910), I prefer all of my TtR games with that expansion for the large print cards, the destination tickets that are more detailed, the 15pt Globetrotter bonus, and more emphasis on destination tickets towards winning. Again, keep in mind that for 2-3p, the double, side-by-side routes are only open to be claimed once while in a 4-5p game, up to 2 different players may claim that "same" route. Certainly changes ones planning and tactics.

As for Settlers Of Catan, I also enjoy that with any # of players. Since the board size is the same for both a 3p and 4p game, In a 3p game, things are less crowded making for an easier time for you to expand, but then your opponents also have that advantage. In a 4p game, you can fare better if you're better about getting more successful trades, which works for you since you now have one extra trading partner
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Pasta Batman
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For two or three, I concur that for 2-3 players that Switzerland is best, but then you have to buy a base game (either TTR or TTR:E) too. Some would disagree with me, who like a less cut-throat game and less ticket drawing. I think the 'Big Cities' variant from the 1910 expansion is the best way to play 2-3 players on the US map.

No worries - everyone should own TTR. Buy the base game of your choice, try it out, look to TTR:1910 or Switzerland if you want something a little different.
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Steve Shockley
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What a cascade of useful replies. Thanks to all.

After reading all these ringing endorsements of 3-player TtR, I've definitely made up my mind to give it a try. I just wanted to make sure I wouldn't be disappointed, as I'll be getting it specifically for 3 (although by all accounts it's excellent with any number.)

thanks again everybody!
 
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Aaron Tubb
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TtR is pretty tight with 3, since double routes cannot be used. It's more tight with 3 than with 2 or 4.
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Scott McGill
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Best with 3 or 5, though I like it with any number...

Best with 3 or 5 because of the tightness of the board in those games.


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Drake Storm
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Most skill = 2 player then 4 player then 3 player then 5 player.

Most fun = Either 2 Player if you consider skill=fun, or 5 Player if you consdier chaos=fun.

I prefer 2 or 4, but 3 Player is fine.

Don't listen to people that say Swiss map is best with 2-3 because it was designed for just 2-3 players. Swiss plays "different" than the original USA TtR, and is no way "better" than the original. In fact Swiss is good 2 player but isn't that balanced for 3 players.







 
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jonas havreglid
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I definately think that 4 or 5 players is the way to go with Ticket to Ride. By making the double routes single ones the game's balance gets strange.
 
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Tim Gilberg
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chumchu2 wrote:
I definately think that 4 or 5 players is the way to go with Ticket to Ride. By making the double routes single ones the game's balance gets strange.


Um. Very wrong.
 
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Mike Mills
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Steve,
TTR is a great game with three players. I think it may actually be best with three, though it scales very well from 2-5. I have played it with 2, 3, 4, and 5 players and enjoyed it every time. Hope the info helps.
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