Jack and I had a bit of a Dungeoneer fest this week. Two games on two nights.
In game one, I was playing the Elven Sorceress. Jack had his beloved Necrowarrior. At one point, paying far less attention than I should have, I moved myself into the Throne of Tyranny. It wasn't until my next turn that I noticed that said throneroom has four trapped doors (Hazard 6+, speed). Yes, I had locked myself into the Throne of Tyranny.
Because it was early in the game, I needed to get out. I chanced the trappped door. First level as I was, I needed a 4 or better. I rolled a 1. Took a wound. Next turn, rolled a 1. Took a wound. Next turn, rolled a 2. Took a wound. Burned a healing potion. Next turn, rolled a 1. Took a wound. Next turn, rolled a 2. Took a wound. Burned a Healing II potion. Finally got out. By this time, of course, the Necrowarrior had completed one quest and was well on his way to winning.
Which he did.
Game Two. Necrowarrior and Dwarven Avenger. Out comes the Throne again. I know enough to stay away, and so does Jack. But, look! One of his quests takes him past it. I look at my hand of cards. I've got a Budge spell. I can only hope that---yes! Jack ends his turn on the square next to the Throne room.
Now, on his last turn I had sicced the Lich Lord on him. I knew he was expecting it again.
"You know what I'm going to do, right buddy?" I ask.
"Yup," he says. "I'll pay--"
"Two," I tell him. He looks confused. The Lich Lord costs 6. I unload the Budge card and, laughing evilly, move his marker into the Throne of Tyranny. He can't believe it, 10-year-old eyes wide.
(You see this coming, right?)
Jack's next hero phase.
Rolls a 5.
Laughs at poor old dad.
Goes on to win.
if you fail to overcome the trapped door threath,take 1 wound,but still pass through.you are not locked in!
You can never get stuck in a room because of a door.
Trapped door: fail go through but take 1 wound
Locked door: fail go through but lose 1 movement (or be tipped)
Sounds like you had fun anyway!