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Traders of Osaka» Forums » General

Subject: 10 reasons why you should buy Traders of Carthage rss

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William Bussick
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You want to know something? I don't think Mozart's going to help at all.
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1) The new English Z-Man version has been released this week.

2) The graphics by BGG's own UniversalHead are great!

3) The game is compact, in a box roughly the same size as Mayfair's Modern Art. The box, of course, is made of the same blast-grade cardboard as most other Z-Man games.

4) The new ruleset is great, with many detailed examples. (I created an aid, www.boardgamegeek.com/file/info/31294, to condense it down a bit.)

5) It's made by Susumu Kawasaki, the same designer as R-Eco and Stack Market.

6) Like his R-Eco, the fun versus complexity factor is high. This one is slightly more complicated, but the payoff is larger.

7) The components are top-notch--kudos to Zev!

8) They fixed the color issues from the Japon Brand version, so the player colors no longer match the ships.

9) It has pirates--argh! arrrh Well...sort of.

10) Though not completely original, the game feels fresh and exciting. A very pleasant mix of economics, drafting, and hand management. You'll think of Alhambra, Show Manager, Oltre Mare, and Hansa at different points while playing this.

My only minor gripe is that there appears to be no elegant solution to storing all of the pieces in the box with the insert intact.

I've noticed very little chatter about this great game, and I thought others should hear more about it. Enjoy!
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david karasick
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I cut out the center cardboard so a plastic bag of the noncard contents will fit in the center, between the card slots. BTW, the card quality is cheapo and could easily have been made nicer for the price they charge.
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Jim Cote
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skeletodoc wrote:
BTW, the card quality is cheapo...

Can you compare them to another game I might know? I am on the fence with this game, and card quality could easily push me over.
 
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Sean
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Though I haven't played it I do have Parthenon:Rise of the Aegean (also by ZMan) and I thought that there was quite a bit of similarity, and maybe not room enough on the shelf for both. I could be persuaded otherwise
 
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Universal Head
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Game summaries and reference sheets: www.headlesshollow.com
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Great to hear! I haven't seen the printed copy yet so I'm very happy it came out well, especially since this is the first game I've designed the graphics for entirely from scratch.
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William Bussick
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ekted wrote:
skeletodoc wrote:
BTW, the card quality is cheapo...

Can you compare them to another game I might know? I am on the fence with this game, and card quality could easily push me over.


Akin to Pandemic and Escalation!, but nowhere near as bad as I Go!. As far as I can tell, anyway...
 
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Jim Cote
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Ajax wrote:
ekted wrote:
skeletodoc wrote:
BTW, the card quality is cheapo...

Can you compare them to another game I might know? I am on the fence with this game, and card quality could easily push me over.

Akin to Pandemic and Escalation!, but nowhere near as bad as I Go!. As far as I can tell, anyway...

Pandemic cards are ok. They are definitely not standard easy-to-shuffle playing cards, but they are very sturdy and coated.
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Paul Allwood
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Heliconia wrote:
Though I haven't played it I do have Parthenon:Rise of the Aegean (also by ZMan) and I thought that there was quite a bit of similarity, and maybe not room enough on the shelf for both. I could be persuaded otherwise


Other than the Mediteranian setting, Traders is nothing like Parthenon in terms of game play. IMO, it's also a much better and original game. Having said that, if you like the complexity and vast numbers of cards in Parthenon you may not like the clean, well put together mechanisms of Traders.

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Michael Kandrac
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Am I the only one who notices that the Emperor here (the graphics and components) are overwhelmingly lacking visual appeal and are therefore, quite naked? A board that tells you where to place the draw pile and discards is a bit silly as well.

Hopefully, the game play compensates for the looks of this game. Maybe she can cook, afterall.

Gg
 
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Universal Head
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There's always one, isn't there?

The board has spaces for the Market and Farm decks, and the arrows point to where you place the rows of these cards. At least do me the courtesy of seeing the actual game before you comment.

Actually, let me correct that (it's been a while since I finished this job), those are spaces for the one deck and discard cards. However, I fail to see what's weird about that, it's quite normal to have deck and deck discard spaces on a board.
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Chris Keates
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Picked it up today, can't wait to give it a try!
 
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R. N. Dominick
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houjix wrote:
Ajax wrote:
My only minor gripe is that there appears to be no elegant solution to storing all of the pieces in the box with the insert intact.

The insert bugged me as well.

If you push on the ridged sections in the middle where the wooden pieces are stored, you can invert them. The achievement tokens in a ziploc bag will fit there. Then, take half the cards from one spot and move them to the other, and store the wooden tokens in their bag on top of the half deck.
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Ajax wrote:
ekted wrote:
skeletodoc wrote:
BTW, the card quality is cheapo...

Can you compare them to another game I might know? I am on the fence with this game, and card quality could easily push me over.


Akin to Pandemic and Escalation!, but nowhere near as bad as I Go!. As far as I can tell, anyway...


The cards are of a thick enough quality (not quite as thick as those in Pandemic, but not NEARLY as thick as R-Eco, or as thin as Corsari), but the coating seemed uneven to me. Maybe I got a copy from a bad print run, but the cards, though coated, were a bit rough, and dusty. Does that make sense?

Regardless, they shuffle well, and will probably hold up to repeated playings.
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Brad Tritone

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Ajax wrote:
The box, of course, is made of the same blast-grade cardboard as most other Z-Man games.


No kidding. I just got this one today, and it must have taken me 10 minutes to pry the lid off. Now I'm afraid to put it back on!

 
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John Mitchell
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I had no problem storing the components with the standard insert, with each colour token in a separate ziploc.

The cards go where the cards go, the bag o' bits fits between them, two token bags fit between each pile of cards and the edge of the box, the other two token bags fit on top of the cards. Provided that the tokens in each bag are aligned in the same plane, it all can be made to fit.
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