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Descent: The Road to Legend» Forums » Rules

Subject: Reading dungeon cards aloud? rss

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Dwayne Hendrickson
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Do you guys read the text of the dungeon cards aloud for the heroes or let them 'learn as they go?' I know the rule book states to read the flavor text and the card aloud, but I'm wondering if it's too harsh on the heroes (especially copper lvl) to have that many surprises.
 
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Douglas Buel
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I only played RtL twice, but I followed the rules and read the card out loud.
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Wally Jones
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I do not read them out aloud. I let the players figure out what to do.
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Kelly Page
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I read the card aloud (since the rules say you are supposed to) and will even let the heroes read he dungeon card if they'd like. However, I do feel there are several dungeons where it would be far more interesting to let the heroes figure it out.
 
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Luca Iennaco
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Yes, we read them aloud (as the rules say).
Descent is more a skirmish game than a RPG-esque dungeon delving game (at least, it is designed to be so; but everyone is free to play it as he prefers).
 
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David desJardins
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okiedokie wrote:
Do you guys read the text of the dungeon cards aloud for the heroes or let them 'learn as they go?' I know the rule book states to read the flavor text and the card aloud, but I'm wondering if it's too harsh on the heroes (especially copper lvl) to have that many surprises.


I don't understand your comment. Why is reading them the text hard on the heroes? I thought it would be hard on them if you didn't.
 
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Luca Iennaco
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DaviddesJ wrote:
okiedokie wrote:
Do you guys read the text of the dungeon cards aloud for the heroes or let them 'learn as they go?' I know the rule book states to read the flavor text and the card aloud, but I'm wondering if it's too harsh on the heroes (especially copper lvl) to have that many surprises.


I don't understand your comment. Why is reading them the text hard on the heroes? I thought it would be hard on them if you didn't.

He's saying the same: "I'm wondering if it's too harsh ... to have that many surprises.".
 
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Douglas Buel
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Rygel wrote:
I do not read them out aloud. I let the players figure out what to do.


That's quite an edge you're giving yourself.
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It's me, the fabulous
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An edge? That's flat out handing yourself conquest, especially on certain levels "The Cursed Fountain".

Descent is not meant to be a game where information is shared in a lopsided fashion.
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Gilles Duchesne
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daveboy wrote:
Descent is not meant to be a game where information is shared in a lopsided fashion.

If you had said "Road to Legend", I would pretty much agree with you. However, in vanilla Descent, the rules do imply that most info about a quest should only be disclosed when necessary, unless the quest explicitly tells you to explain something to the heroes. In fact, some quest elements are plain useless if the hero players are aware of them beforehand.

And that's still how I play Rumor levels and legendary areas, since nothing in the rulebook says otherwise...
 
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