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Subject: Counter Conventions rss

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Joseph Kopena
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Hi all,

Noting that I'm not too much of a wargamer, I have a simple question: Are there "standard" conventions on which stats are located where on wargame counters? I realize there are exceptions and variances, but are there some basic trends or a commonly used pattern? I caught a hint that this might be the case on another thread a while ago, but haven't found anything that really explained what those conventions might be.

Thx!
 
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Ernest Schubert
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In the old days - yes definatly...

It was always 'combat factor - movement factor', at the bottom of the counter, with a standard nato unit designator (of variation thereof) in the middle of the counter.

Then you got the two combat factor units... but it was still pretty standard...

'attack factor - defense factor - movement factor' across the bottom of the counter.

For more tactical games - there was a tendancy to put the attack factor and range on the top left and right hand corners of the counter - respecively... then the defense factor in the bottom left, and movement factor in the bottom right.

I don't know if this convention has held up through the years.
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Wendell
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Si non potes reperire Berolini in tabula, ludens essetis non WIF.
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No rules per se but there are some conventions. A typical counter representing a military (land) unit might have two numbers, on representing its combat strength, the other its movement. That would usually (always?) be combat on the lower left and movement on the lower right.

Quite often a third number in the middle would represent its defensive combat value (the first number the offensive value).

Of course, the more values on the counter, the more complicated this can be...
 
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Wendell
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Si non potes reperire Berolini in tabula, ludens essetis non WIF.
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Hey, get your stinking cursor off my face! I got nukes, you know.
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kazadvorn wrote:
In the old days - yes definatly...

It was always 'combat factor - movement factor', at the bottom of the counter, with a standard nato unit designator (of variation thereof) in the middle of the counter.

Then you got the two combat factor units... but it was still pretty standard...

'attack factor - defense factor - movement factor' across the bottom of the counter.

For more tactical games - there was a tendancy to put the attack factor and range on the top left and right hand corners of the counter - respecively... then the defense factor in the bottom left, and movement factor in the bottom right.

I don't know if this convention has held up through the years.


Hah, you got this post in right before mine! But we agree.
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Joseph Kopena
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Hi guys,

Thanks for the info! Exactly what I was looking to know.
 
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Seth Owen
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The convention has held up pretty well, especially for operational and strategic level games.

There have been a handful of exceptions, but if the game uses numbers then they will usually be in those spots.

one common variation was to drop a factor if it's the same for all units. For example, the old SPI Blue & Gray series games left off the movement factor because it was the same (6) for every unit.
 
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