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The Legend of Robin Hood» Forums » Variants

Subject: Robin Hood balancing variants rss

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Dan Raspler
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This great little game was designed many years ago by Joe Bisio, a grognard of long-standing who has a reputation for posting loads of variants for wargames he likes. Well, in what must be the most ironic variant-posting ever, here is a handful of tiny tweaks we've made to Joe's game over the years (decades, really!) to give the Sheriff player more of a fighting chance.

1) Exiting Bishops should give the Sheriff players two marks for the successful escort, not one.

2) Lone Sheriff leaders caught by Merry Men units in Castles or Keeps should gain the same bonus to the escape roll that Robin Hood leaders do when caught in Forest, Villages or Towns... namely +1, so they would avoid capture on a 4-6 instead of a 5-6.

3) "Hanging money" that the Sheriff earns should be deducted from Robin Hood's treasury, not from the bank.

4) Modify the extremes of the Combat Results Table to make it bloodier. So at 3:1 odds, a roll of 6 should be DL3. At 4:1, a roll of 5 or 6 should be DL3. Since only the Sheriff can achieve these high odds, a lucky roll can really help now.

5) Lone Knight units are now impervious to "1" results on the Archery Table. This makes them good escorts for Travelers as long as there aren't more than 2 Merry Men units in the area.

6) The -1 die roll penalty against units attacking Castles or Keeps should only apply to the original attackers. Otherwise, assaulting Merry Men units gain the defender's advantage during the enemy turn, which is just silly.

Curious to hear folks' opinions of all this.
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Richard Diffenderfer
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Excellent. Thanks. Where's Joe Bisio now?

At some point soon, I'll post more of the elaborate optional, multi-player rules we've devised for our double-blind email action... Going to start a new game soon! Now's the time to sign up!
 
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Richard Diffenderfer
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One of our variants is that when Robin robs a traveller, the Gold Mark (or two) is NOT deducted from Sheriffs' bank (logically, we consider it new gold entering the board)... Moreover, the Sheriffs' individual banks (we play multi-player of course) are physically located in their home castles, so late in the game, when you loot a castle, the haul can be much larger...

This would likely scramble the play balance of a regular two-player game...

...but interestingly, our totally whacked-out version of the game (hidden movement, multi-player etc. lots more optional rules)... still yields games (2 so far) that are very, very close by the standard victory conditions...(treated as "team" victory).

 
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Dan Raspler
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Interesting -- lots of luck with that. The Legend of Robin Hood to me is a pearl of price, since there are so very, very few games out there of this tiny scale that simulate a particular adventure story so perfectly.
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Jeffrey D Myers
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"Always rely upon a happy mind alone." Geshe Chekhawa.
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Joe is quite active in the Command & Colors Ancients world. He's done quite a few scenarios for it.
 
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Was George Orwell an Optimist?
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Tete Montoliu - Tootie's Tempo
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I also think it's a great game. Haven't played in many years, but never felt a need for any balancing tweaks. Both sides had plenty of success in our games.
 
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