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Flying Circus: Aerial Combat in WWI» Forums » General

Subject: Any info. on this title?!? rss

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Dan Conley
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Hi, All! Can anyone provide ANY info. on this game? The system is based on an earlier GMT title, right? I thought DVG was producing this game, but now I see it'll be from Decision Games...

I just saw the game listing over on Boulder Games' website. I played a lot of Dogfight as a kid, so I have a weakness for the subject matter!!!!! Any info. AT ALL about the game (complexity level, how it plays, ANYTHING!) would be appreciated! THANKS!!!
 
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Robert Fix
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Sterling Hts
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Actually, it looks like it is based on the GMT Down in Flames system, without the pilot specialties (at least so far), based on the cards. The game came out at Origins. You have a leader and 2 wingmen (I believe the GMT system had 1 leader + 1 wingman).
 
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S G
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Um, without editorializing on their website design, I eventually found its listing here:

http://www.decisiongames.com/html/flying_circus.html

Also, see their "What's New!" page:

http://www.decisiongames.com/html/whats_new_.html for dates about when the deluxe edition is arriving, shipping....


Looks interesting and I prefer WWI but I'm not quite sold yet....
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Dan Conley
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THANKS!
 
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Dan
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I’ve played a couple of games since picking it up at the start of the week; Flying Circus is a pretty lightweight card game. You get three aircraft (1 leader, 2 wingmen), and play a straightforward game of laying attack cards, which can be countered by your opponent, and then countered in turn by you. Apparently it’s similar to the designer’s earlier game Down In Flames, but I’ve not played that. Artwork is nicely done, the cards are decent quality, and the rulebook is OK (took a couple of rereads for what turns out to be a very simple game).

The couple of games I’ve played have been fun and over in about half an hour. I like WW1 aerial games, and think I’ll play this a fair bit. Time will tell, but I’m positive about it at the moment!

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Dan Conley
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Sounds like something I'd like! Thanks, Dan!
 
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S G
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Since you've played: Does it have the notion of advantage like Down in Flames? I wonder what the full list of differences are? I want this game more, but I worry that it's simpler than Down in Flames (which I've not played either)....
 
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Dan
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Flying Circus does have the notion of Advantage and also Tailing (a better Advantage) - both you which you play cards to manoeuvre into, and both of which allow you firing advantages when you're there. I've not played Down In Flames, so don't know how it compares to that (so am not sure of the differences), but gameplay is pretty simplistic here. There's no altitude, for example, although the cards make reference to climbing & diving, and i think these are/will be covered in an expansion. As a quick and simple game, I enjoyed it as an alternative to Wings of War (also felt inspired to pull out Richthofen's War after about 15 years on the shelf...!).
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Kevin Duke
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Does it have the huge advantage for going first that DiF does?

When we learned the "trick" of "send the wingman to suck a few cards out, then attack again with your main effort," it basically ended the game for us.
 
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Dan
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Not sure about a huge advantage in going first so far - in the very first turn, the first player doesn't get to use his wingmen, just his leader, so that sort of balances out the advantage in going first. The second player's first turn allows him to use both wingmen and leader.
 
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Harald Torvatn
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danmer wrote:
Not sure about a huge advantage in going first so far - in the very first turn, the first player doesn't get to use his wingmen, just his leader, so that sort of balances out the advantage in going first. The second player's first turn allows him to use both wingmen and leader.


This rule was also part of Eight Air force, the first expansion to Down in Flames.
 
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