Playing 2 of 5 Roles
I just play-tested three games of a solitaire variant of Pandemic I created. Your mileage may vary, but I think it works well so far.
All normal, except with these changes to the rules:
2) Use all five roles, placing them face up in a column along side the board, each with its corresponding pawn on top. Put the pawns on Atlanta only when you first choose their role. Otherwise, they remain on the Role card and are unavailable for any Actions.
7) Deal two Player cards to each role, forming a row for each Role.
12) Select two roles to start, and decide which role goes first.
A GAME TURN
Actions, Drawing Cards, Playing the Infector, and Game End are all normal, except:
* Each role you select plays an entire game turn. After you play both roles, they are not available for the selection of the next two roles (i.e. select from the remaining three roles). They become eligible again after the next two roles are finished with their turns.
In all cases, I started with four Epidemic cards.
GAME 1 - Lost, due to outbreaks.
The fourth epidemic arose and created enough outbreaks to run out of black cubes after the eighth outbreak.
I solved two cures and was almost ready to solve the third. The four was in reach, and there were 17 Player cards remaining.
I found there was lots of movement of all the pieces, despite having to bring them one by one on to Atlanta. It also felt like a normal game, with problems in yellow, then red and finally losing all control with the black cubes. Still, I felt like I was in it.
GAME 2 - Won
There were five outbreaks, three epidemics, and three research stations.
I just barely solved it, with three red cubes left, five Player cards remaining, and four contiguous three-cube cities in Asia.
Yellow was never an issue. Mostly black and red were the problem.
I found I wasn't favoring the Researcher, only because they didn't have good cards to share.
I made a grid of the Player cards, putting each Role's colors in columns. I would let multiple cards of the same color overlap in one row. This allowed me to coordinate a lot easier, as I could look up and down to see who had what color.
I also used two different size U.S. coins to tell which two Roles I had chosen and which would go first.
GAME 3 - Won
This was the easiest of the three, and I felt like I had found my stride. I had great coordination between Roles, and all the colors were in play.
I only had four outbreaks, three epidemics, 11 Player cards remaining, and three research stations built.
I found I wasn't favoring the Scientist, only because their hand wasn't strong, but later on they came in handy around Africa.
I was pretty impressed with the way if felt like playing a normal game. Picking only two roles and effectively having to wait a turn to use them again was very effective. It kept the tactical decisions high but not necessarily overwhelming. After I lined up the cards in a grid, it was much easier to coordinate roles and turns.
When I get a chance, my next challenge is with five Epidemic cards.
Not really sure what your intent is here. The game works just fine solitaire by choosing however many roles you want in the game, and leaving the rest in the box, exactly like in a multiplayer game.
You want three roles like in a 3 player game, randomly choose 3, and deal them each a hand of cards face up. Put a marker on the one whose turn it is, and make your 4 moves. Draw cards, infect, then move the marker to the next role, and make it's 4 moves and so on...
Not really sure what your intent is here. The game works just fine solitaire...
Thanks for the feedback. I thought of that, and I read all the solitaire scenarios, too, but I wanted a little bit more tactical challenge and with all five roles, especially if I eventually add in all the Epidemics.
To that end, I am ideally looking for the full experience...all roles, all Epidemics, and enough tactical advantage to make it feel like I was a CDC director of all operations, watching my map of employees as they fulfill orders. The key is having the ability to play the same roles every other turn, rather than wait a full four turns to play them again.