Recommend
2 
 Thumb up
 Hide
11 Posts

Race for the Galaxy» Forums » Strategy

Subject: How to counter someone who has alot of production worlds? rss

Your Tags: Add tags
Popular Tags: [View All]
United States
SoCal
flag msg tools
badge
Avatar
mbmbmbmbmb
say, someone has 4 to 5 production worlds (that's solid color, not the windfalls of course) and 1 to 3 consume powers. You or the next best player only has up to 2 production/windwall worlds and some consume powers. I'm guessing it's better to play another action so you can get the bonuses and just leech off of him for Produce action?

probably isn't worth it either if..... same situation above, but you only have 1 production world and 1 to 3 windfall worlds?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim Cote
United States
Maine
flag msg tools
badge
Avatar
mbmbmbmbmb
End the game fast! cool Develop and Settle.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Cameron McKenzie
United States
Atlanta
Georgia
flag msg tools
badge
Avatar
mbmbmbmbmb
Yes, develop and settle as much as possible.

If at all possible, settle a few worlds with produce and consume powers. While you won't actually be calling those actions yourself, you will be able to gain a couple of points off the consume cycle of your opponents, so he won't be gaining as much of a lead each time he does it. Meanwhile you just have to keep up with the values of the cards you play.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dave Eisen
United States
Redwood City
California
flag msg tools
mbmbmbmb
It depends what you have in compensation. If you have more military strength, then likely you want to end the game quickly by playing military worlds. If you have discounts in developing, well, then develop. If you already have more VP than the player, then do what you can to end the game quickly by playing develop and/or settle.

If you don't have anything in compensation for the other player's serious advantage here, well he has a serious advantage and there is no answer. You're going to lose.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alan
United States
Trumbull
Connecticut
flag msg tools
badge
Avatar
mbmbmbmbmb
First, number of consume powers is very important. I recommend rewording to something along the lines of "that person can consume x2 for at least 6-8 VP" (assuming that works for your question).

Second, card draw from consume and/or produce is also very important. No card draw = 1 trick pony, minimal leeching. Card draw = much harder to prevent leeching, greater chance your actions will benefit the consume/produce person too.

In a 2-player game, you pretty much lose. There probably isn't enough time to outpace them.

In a 3 or 4-player game, there's a chance. You need to be set up to strongly benefit from each develop or settle that is called or that you call. Your goal is to outpace the engine by earning enough VP every 2 rounds that you not only earn more than the engine, but you also earn more than the engine PLUS the other developments/worlds the engine player manages to play by leeching.

FOR EXAMPLE, Galactic Federation (known to me as GalFed). GalFed + Investment Credits + Public Works + Interstellar Bank = fun with developments. There's a very good chance the engine player will not continually be able to leech off every dev phase you select and/or will not be able to gain as much from the leeching (excepting that time they play the 6-dev that gets them 10+ points, of course). In addition, devs are cheap for you and you get a card for the phase & for playing a dev.

Get some good combos working and you'll surpass the engine player. It's difficult and often impossible, but sometimes, just sometimes, you can pull it off.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jesse Dean
United States
Chicago
IL
flag msg tools
badge
Pound for pound, the amoeba is the most vicious predator on Earth!
Avatar
mbmbmb
Mace. Lots and lots of mace.

Then flee.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
B C Z
United States
Reston
Virginia
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Of course, how'd they get the capital to pay for all those solid worlds; and who has been calling the SETTLE actions to get them onto the board?

There's little you can do to stop a glut of cost 1-3 worlds, especially if the player had out Replicant Robots. Sense, Adapt, Respond. If they're already 5 production world to your 2 (or worse, 1+1 windfall), then hopefully your own path is more develompent or build-speed centric.

Of course - their small worlds aren't worth many VP, so if you're getting quality worlds onto the board, then you still have a chance.

If not, play fast and do better next game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
SoCal
flag msg tools
badge
Avatar
mbmbmbmbmb
Unfortunately, for that game in mind, it hit me like a crashing asteroid that that guy had 5 production worlds. That was my last game that I didn't fully understand how Cosume/$/x2 and how the 6 cost dev cards worked, so I was also preoccupied in addition to not really paying keen attn to others' tableaus.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jimmer Sivertsen
United States
Seattle
Washington
flag msg tools
mbmbmbmbmb
If it's a 2-player, call doubles. Double Settle, Double Develop. Your opponent can probably play 1 Settle, possibly 1 Develop, but they can't leech off of a double as easily. (The Double-Double strategy works better with techniques that let you perform actions on a discount, like the Galactic Federation mentioned earlier...even if it's just the lesser Investment Credits.)

I prefer to avoid calling Settle, because it just ramps up their consumes or produces. If you're military, that's a little more difficult to avoid.

Leeching off of their Consumes or Produces is hard if you skip Settle. If you have some production already, you might be able to get consumes from developments. Getting automatic card draw in those phases is useful if you can get it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dave J McWeasely
United States
Louisville
Kentucky
flag msg tools
designer
Avatar
mbmbmb
To dust off a dead thread...

If they have a card-drawing engine for production you can curl up into a little ball and die.

If they have no way to sustainably settle and you do (diversified Econ, or a fistfull of military worlds and the might to claim them), call Settle and 2x and attempt to equalize production.

If neither of you have ways to sustainably settle, well, hmm, ... +5 and 2x?

If you have more prod than consume and (s)he's the opposite -> Developments can make consumption without making them any more production.

If you have more consume than prod and (s)he's the opposite -> Double-settle for two production worlds might overflow their ability to grow their economy as fast as you....maybe.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
SoCal
flag msg tools
badge
Avatar
mbmbmbmbmb
MrWeasely wrote:
To dust off a dead thread...

If they have a card-drawing engine for production you can curl up into a little ball and die.

If they have no way to sustainably settle and you do (diversified Econ, or a fistfull of military worlds and the might to claim them), call Settle and 2x and attempt to equalize production.

If neither of you have ways to sustainably settle, well, hmm, ... +5 and 2x?

If you have more prod than consume and (s)he's the opposite -> Developments can make consumption without making them any more production.

If you have more consume than prod and (s)he's the opposite -> Double-settle for two production worlds might overflow their ability to grow their economy as fast as you....maybe.

......... Probably should've mentioned earlier, I do mostly 3p+ games
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.