I played this game of Betrayal at House on the Hill as Vivian Lopez.
Most of the other players entered the house before me. For some reason, they had a general hankering to explore the upper stories. When I finally entered the house, I decided that I was already tired enough from the hike up there, so I just took a quick left from the entryway and found my way into the Organ Room.
(There were no human organs, just some strange musical instrument.)
Here I faced an EVENT, and was distressed to discover that it was a huge spider web. I stumbled in and was not MIGHTy enough to free myself. Unfortunately, the only other players anywhere near me were a little girl and a mad scientist; they weren't going to be much help either.
After a couple of rounds of struggling with the spider web, I was just about free. That's when the mad scientist decided to shrink us down to mouse-sized, and set his cats on us. Just before I would have broken free, one of the cats leapt on me and pinned me down. I spent one further round, trying to get free by outsmarting the cat; I failed.
(No one had pointed out that the cats were all wearing smoking jackets.)
Then the cat ate me.
Then the cat ate the little girl.
The other intrepid adventurers meanwhile managed to unearth a toy airplane, and hoped they could use it to escape the house. But, the cats kept knocking the airplane out of the air. They ate all the other explorers before they could escape.
There of course was a bit of dickering during the haunt about a rule (specifically, whether you added the airplane's movement on to your own, or it was a replacement). This was even after applying the two points of clarification/errata. We decided it was additive.
MY FINAL SCORE:
Spaces Moved: 1
Cards Drawn: 1
Fruitless Die Rolls: 4
Rules Arguments, Even After the Errata: 1
Yep, I'd known Betrayal at House on the Hill was random before I played, but I would never had guessed quite how much. The first (pre-haunt) phase of the game is pretty much 100% luck, while the post-haunt phase of the game does allow at least a teeny bit of strategy (as we decided which rooms to try and find the airplane in, and as the mad scientist decided how to move his cats around).
I'd rate the mechanics of the game a "1" (entirely broken, especially when considering the terrible rules) and the theme an "8" (very good). I think the game is playable on Halloween and that's about it. It'll be off the RADARs except for holidays by 2006.
There of course was a bit of dickering during the haunt about a rule (specifically, whether you added the airplane's movement on to your own, or it was a replacement).
To clarify, this was a question for the turn that you hopped into the plane.
Could you not move the plane the turn you got in? Was it related to if you moved or not? Could you do your whole turn's movement, then hop into the plane, then do the plane's movement? Or was 5 a max for the sum?
Given that some questions regarding the plane's movement have already been errataed, this is clearly a very broken part of this scenario.