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Subject: After reading my post about replenishing, also some thumbs. rss

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Branko K.
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Hi there.

Do you guys have any hints how to make replenishing phase go quicker?

In my first few games I did it all by myself, and I got sick of it right around game 2, round 12. Then I divided up the replenishing chores amongst the players, but things often get messy, especially on the rounds following harvest phases, where games often come to a grinding halt because everyone tries to remember whether the reed got replenished or not.

So, any techniques to how to accelerate this fiddly part of the game?



 
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Matthew M
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Give each player a set of resources that he or she is responsible for refilling. One person handles animals, another handles stone, etc.



-MMM
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Branko K.
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I've been doing that for the last few games.

However, problems arise when, for instance, the reed'n'stones guy gets tangled up in figuring out what he will do for the next move, and the animals guy, not liking to wait, places reeds instead of him. Reed'n'stones guy wakes up and remembers placing a reed, which animal guy does not catch. I, having OCD about playing the game correctly balk at this etc. etc..

I love Agricola, but replenishing often makes me wish I'm playing a semi-electronic version of the game...
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Eugene van der Pijll
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baba44713 wrote:
However, problems arise when, for instance, the reed'n'stones guy gets tangled up in figuring out what he will do for the next move, and the animals guy, not liking to wait, places reeds instead of him.

That's my experience as well, so I've created a simple game aid: just a bit of paper that shows all resources to be placed in a round. During a round when it's not my turn, I put the resources on the game aid, and at the start of the turn I move them to their action spaces. You'll never forget which resources have already been added.

I will upload this aid to BGG tonight.

UPDATE: I just uploaded it; it should be available for download soon.
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Paul Newsham
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I just divvy the task of replenishing between myself and my SO.

I take a couple of boards, and Teresa takes a couple of boards. It's quick enough that way. Myself, when I'm filling I tend to simply go in order of round cards that I'm filling so I don't make any mistakes (I'm often answering questions about the play whilst I'm filling)
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Matthew M
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baba44713 wrote:
I've been doing that for the last few games.

However, problems arise when, for instance, the reed'n'stones guy gets tangled up in figuring out what he will do for the next move, and the animals guy, not liking to wait, places reeds instead of him.



And then you smack the animals guy and tell him to stop messing with the system.

-MMM
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Richard Dewsbery
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I'd suggest some sort of organizer tray, but leave the replenishing task to just one guy. if he has easy access to all the bits it's a pretty painless task.
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Grzegorz Kobiela
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Newsh wrote:
I just divvy the task of replenishing between myself and my SO.

I take a couple of boards, and Teresa takes a couple of boards. It's quick enough that way. Myself, when I'm filling I tend to simply go in order of round cards that I'm filling so I don't make any mistakes (I'm often answering questions about the play whilst I'm filling)


We do exactly the same. My wife starts at the latest round card and proceeds backwards, I start at the left-most action and proceed forward. That's the fastest way. If you assign tasks to too many people it really gets messy and takes even longer than you would do it yourself.
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Rik Van Horn
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I've been playing this mostly at my FLGS and we always have some who aren't playing but want to watch. I make one of them in charge of replenishment.
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Steve Duff
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Always do them in order, so you'll have them memorized halfway through the game.
Start: "One reed - two wood - one sheep".
Next turn: "One reed - two wood - one sheep - one boar".
Next turn: "One reed - two wood - one sheep - one boar - one stone"...
 
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Melissa
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We pre-stack, so we have (usually) the next 3 rounds ready to go. It's easy to do this during the downtime while the other players take their turns.

This also has the advantage that you see everything that needs to be replenished and don't miss things.
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Robert Voisin
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I just made lines of all the items that get filled each turn and did a bunch of rows to last awhile. Each turn we grab a line of the items and fill the board. If a new item is to be filled each turn I than made a new row with it. During peoples turns I just put out another row or 2 of items.
 
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Mik Svellov
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I also pre-stack rows of items to be placed in the order they should be filled onto the board. Adding items as new Action-cards are being placed.

I usually have plenty of time during turns to do this.
My biggest problem has been that there isn't enough pieces to fill more than a few rows ata time. However, now that I have two copies of the game (German and English), I think this problem has been solved now.
cool
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Paul Newsham
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UnknownParkerBrother wrote:
"One reed - two wood - one sheep".
Next turn: "One reed - two wood - one sheep - one boar".
Next turn: "One reed - two wood - one sheep - one boar - one stone"...


... [everybody]...

one man went to mow... went to mow a meadow...

one man, one reed, two wood, one sheep, one boar... gulp

went to mow a meadow.

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Eugene van der Pijll
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pijll wrote:
I've created a simple game aid: just a bit of paper that shows all resources to be placed in a round. During a round when it's not my turn, I put the resources on the game aid, and at the start of the turn I move them to their action spaces. You'll never forget which resources have already been added.


This game aid is now available at http://www.boardgamegeek.com/file/info/34373. It's a very simple thing, but I find it useful.
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Branko K.
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Now THAT thing needs to be on the reverse on one of the playing boards...
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ɹǝsɐɹɟ
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melissa wrote:
We pre-stack, so we have (usually) the next 3 rounds ready to go. It's easy to do this during the downtime while the other players take their turns.

This also has the advantage that you see everything that needs to be replenished and don't miss things.


And to think she used to mock me when I started doing this cool

Note three rounds ahead may be difficult in a five player game if lots of players are hoard a particular resource, but two rounds ahead is almost always doable.

Now if somebody would just build a pez dispenser type device you could load up and just hold of the board and click, move, click etc. it would be even easier!
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Goran Topic
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The replenish board sounds like a cool idea. I gotta try that.

However, the division of labour also works: During the game, I keep my wooden bits in two little bowls: one for animeeples and the other for li'l disks. Two players take one bowl each, and replenish what's in it. The only problem is fish, since it's cardboard; by convention, the animal guy also replenishes the fish.

Something one of the replenishers does space out, but it's usually not "have you placed a reed?", but "are the disks done?" which is a much easier question to answer.
 
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Branko K.
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Karlsen wrote:

Now if somebody would just build a pez dispenser type device you could load up and just hold of the board and click, move, click etc. it would be even easier!


Man, the replenishing dispenser would be cool..

I also though how the next editions of Agricola should instead of wooden disks introduce plastic Lego-like chips. You could then prepare the wood in stacks of three in advance, and the replenishing and handling the pieces would be SO much easier...
 
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Mik Svellov
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a dispenser wouldn't work as you rarely need exactly the same stuff twice in a row. You would still need to add something or remove any surplus.
 
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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Great Dane wrote:
a dispenser wouldn't work as you rarely need exactly the same stuff twice in a row. You would still need to add something or remove any surplus.

Work with me here Mik

If you dispensed the latest round card last, it could work. You would only be adding the new stuff to the dispenser at the end.
 
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Branko K.
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Actually, instead of Pez dispenser I'd rather have something like that artificial sweetener dispenser. You just position it above the appropriate spot on the board, press the button and it craps out the needed amount of resources.

Hell, forget animeeples. I want THAT!

 
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John Kennard
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baba44713 wrote:
Hell, forget animeeples. I want THAT!

Hell, forget that. I want an animeeple dispenser!
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Huw Morris
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I'm not really understanding why people are having a problem with the replenish stage. Here's a simple rule: put all new goods on the yellow arrow. Then anyone can see at a glance if any resources are missing and can add them himself. Once all the resources are replenished, slide them all off the yellow arrow. Everyone can help replenish, and there's no confusion as to whether a particular resource has been done or not. Easy!
 
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Branko K.
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Yellow...arrow??
 
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