One of the great rules of the game is when a complete round is finished the winner can make up a new rule for the next game. One I would like to try is that the Hex adds points rather than takes them away but you must deflect if you can.
One of the major problems I found is that if no-one hexes you, you can end up sitting there for ages neither winning (or losing) points.
From the designer:
Thanks for the kind words.
Given your comments, you may like to look into Hex Hex Next. It is a stand alone game - but blends perfectly into the base game as well. The reason I mention it is that the Hex condition you mentioned above is now a card called BEHEST HEX. You still have to deflect it if you can, but the Hexed player gains points instead of losing them.
We also saw the issue of ignored players and included a card to punish the behavior of leaving a player out. THE FORGOTTEN is a card that awards a point to the owner for every card they have not played, including The Forgotten, when the Hex goes off. Of course, it also allows you to pass the Hex and must be used if you have to, negating the effect. (This is actually a replacement card in the 1.5 version of the base game)
Plus lots of other game changing things...
DRAW FIRE is like Deflect Across except that you can draw a card when you play it.
NO MAN'S HAND allows you to play without a hand. Discard it. When the Hex passes to you, draw a random card out of any other player's hand, play it and return it to them. Only an illegal card will cause the Hex to explode on you.
ROT makes the Hex very lethal. Anyone who becomes the intended target loses a Voice (without it having to go off).
Be sure to check it out when you have the chance.