Recommend
4 
 Thumb up
 Hide
7 Posts

Pirates & Plunder» Forums » Sessions

Subject: A two-player game to try out the [basic] rules... rss

Your Tags: Add tags
Popular Tags: [View All]
kSwingrÜber
United States
Ridgefield
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb


First off, since I don't have a color printer (yet), I made a black-and-white version of the tiles: this involved doing a screen capture of the pretty colored tiles, taking them into GIMP, and erasing everything that was blue... then I printed the tiles onto blue card-stock, and chopped 'em all up: not a pretty set of game pieces, but fully functional.


Then I conned my ever-game-tolerant wife into playing, which wasn't too hard since she's a Carcassonne fan anyways. This made explaining the rules quick and easy – “it's just like Carcassonne, except...” I do like the fact that the rules start out by very clearly stating number of players, what the game is about, and gives a detailed parts manifest.

About the only question the rules leave unanswered is: are the little “singlets” scorable islands?
We decided they weren't, and began play.

The game was fun... a nice variation on the Carcassonne theme. We tried the attacking rules a couple times, but ultimately didn't really see the point. We'll have to try the game a couple more times to see how this works into the overall strategy. Also, we want to try the advanced rules as well.

Based on the one session, we give it a thumbs up! Go to your printers! Try it!

(oh, I suppose some of you are wondering what the final score was? Well, I'm not admitting it, but I might have lost 84 to 109. Ouch.)

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Born To Lose, Live To Win
United States
South Euclid
Ohio
flag msg tools
badge
Metal Undivided, Chaos For All
Avatar
mbmbmbmbmb
Those tiles are kind of cool looking. It's kind of hard to tell from that image, but they kind of roughly look like maps from the time period. That might be a cool re-design of the tiles if taken to the next step.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Born To Lose, Live To Win
United States
South Euclid
Ohio
flag msg tools
badge
Metal Undivided, Chaos For All
Avatar
mbmbmbmbmb
Oh, and BTW, we have played with Singlets being scorable, I wonder how the two ways change game play? Obviously there would be less available points, especially with the advanced tiles. With the the "Singlet-scores" interpretation, you don't have a persistent ship placement for that turn, while the opposite is true of the "Singlet-is-worthless". Having to decide whether to place a persistant ship on one of the sea lanes is obviously more choice instead of getting an easy 2 and getting your ship right back. I have never played Carc, does it have a parallel tile?

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
kSwingrÜber
United States
Ridgefield
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
TheChin! wrote:
Those tiles are kind of cool looking. It's kind of hard
to tell from that image, but they kind of roughly look
like maps from the time period. That might be a cool
re-design of the tiles if taken to the next step.

Thanks!
Sorry about the poor photo-quality there. I didn't
have my good camera handy when we were playing. I
wouldn't want to formally submit such a crappy photo
to BGG, so I just stuck it in my personal gallery so
I could give an example of what the game looked like.
And here's an example tile of what I actually
printed to get that "period" look:
As I said, I just GIMPed out the blue, then printed the
tiles onto light-blue card stock. My printer is an older
HP laser printer.


TheChin! wrote:
... Singlets ... I have never played Carc, does
it have a parallel tile?

Nope. It doesn't.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jesse McGatha
United States
Sammamish
Washington
flag msg tools
admin
designer
badge
Avatar
mbmbmbmbmb
The tiny islands are equivalent to the tiny villages that divide roads in Carcassonne. So they're not scorable.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
kSwingrÜber
United States
Ridgefield
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
Jester wrote:
The tiny islands are equivalent to the tiny villages that
divide roads in Carcassonne. So they're not scorable.

Yeah! Makes total sense. That must have been what was
subconsciously affecting our decision not to score them. LOL
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Bird
United States
san antonio
Texas
flag msg tools
Avatar
mbmbmbmb
Thanks for the clarification Jesse. You got to it before I did. Brian
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.