e Söderberg
Sweden
Göteborg
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According to the rules it seems that each player do both move and fight before the next players turn.
Do you play this way or do you allow all players to make their moves in turn then resolve all declared battles?

which would be most even/easy/fun to play?

 
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Aaron Tubb
United States
Fuquay Varina
NC
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I've played both ways. If you play so everyone moves, then you resolve all battles, you will have larger battles and it may shorten the play time a bit. You'd have to decide what happens when units that haven't moved yet are attacked; we ruled that they cannot move, though this can give whoever moves first a big advantage. We made all sorts of house rules to try to balance things out. After all normal movement but before battles, we had a "reinforcement" phase where players went in reverse order moving any units that didn't move already, but they could only move into an already contested space. We also ruled that if player A attacked player B in an adjacent space and player B wanted to attack player A in the same space player A was coming from, the combat took place on the border between the two spaces and the winner would move on into the opponent's space. Units fighting on the border were in niether space and did not get any city defense bonus. If a space was attacked from multiple borders, the defenders would have to stay put.

That's how we played it, anyway.
 
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