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Subject: Warrior Dice Review - Roll them Warriors! rss

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John "Omega" Williams
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Kentwood
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WARRIOR DICE
Review and commentary by Omega
2008

Today on the operating table we have a the free Dice Rolling game that inspired Mecha Dice. This is a game where 10-sided dice represent warriors, wizard, and monsters battling it out.
The rules can be found at the following URL.

http://www.angelfire.com/games2/warpspawn/WD.html

The rules are very straightforward laid as follows.

INTRODUCTION
Explaining that the game is for 2 or more players and that each dice represents a warrior.

DICE & BITS
Explains that you need a 10-sided dice for each warrior and some spare change to track Hits. Character sheets can be noted on an index card.

VICTORY
Reduce your opponent to zero Hits.

ANATOMY OF A DIE
This section details the basics of what each dice face represents when rolled.
Side 1 is the Adder. When rolled you must roll again and add 10 to the Force whatever is rolled. Side 2 is the Doubler. When rolled, roll twice more and keep whichever result you wish. The other 8 faces are attack and defence skills.

SETUP
Select a warrior and start with 100 Hits of health. Players roll initiative to see who goes first.

TURN SEQUENCE
This explains that each turn is divided into 3 Phases: Attack, Defend, and Damage Phase.

ATTACK PHASE
The current attacking player rolls the dice and applies the results as indicated. Rolling a Defense ends the turn and rolling an Attack proceeds to the targets Defend phase.

DEFEND PHASE
The defender now rolls their dice and applies the results in a simmilar manner to the Attack phase.

DAMAGE PHASE
The attack is now factored vs any defense modifiers rolled. If any damage made through then it is subtracted fron the defenders Hits.

SPECIAL RESULTS
There are two types of special skills that a warrior may have. Neutralize - which causes the opponent to skil 2 turns of attacking. And All Out - which requires you to roll again and double the Force of the result.

BASIC WARRIOR BATTLE TABLE LISTS
Stats for 20 diffrent types of characters are listed as examples. Ranging from warriors to wizards, Orcs to trolls, and even stats for Peter Pan and Captain Hook.

DESIGN YOUR OWN WARRIORS
Rules are given for the creation of your own custom combatants. Each starts with 100 hits, and 100 points for Attacks and 100 points to spend on Defenses. All Out costs 10 and Neutralize costs 20. Also presented is a skill called Regain 10 Lost Hits, which is a defense and costs 20.

EXPERIENCE
This section covers the means of advancing and improving on your warrior. Beating lesser oppnents nets a single XP point, while vanquishinf a superior combatant rewards you with 10. Every 10 XP you collect can be spent on either adding +10 to an Attack or Defense. Or optionally you can add a new skill to the warrior. This new attack or defense is attatched to an existing skill and when rolled you have the option of using either the skill rolled or the attatched skill.

A FAQ section finishes off the main rules, answering a few questions on game play.

Created by Lloyd Krassner 2005

This is followed by three player submitted themed groups, and one campaign setting also submitted by a player.

This is another neat and simple game that plays out very quickly, even faster than Mecha Dice as the warriors do not have the complex attack sets of the Mechs and everything is geared here to the d10. A match can be resolved in as fast as 5 minutes or less once you get the hang of the system.
The allowance of experience and advancement is a definite boon here, as well as the custom character creation rules. There is no mention of solo play or multi-player combat though. But the game can certainly handle both as long as all sides maintain the same point totals in warriors.
All-in-all a fun game with all manner of potential for variations in themes. Fantasy, Sci-Fi, Martial Arts, etc.
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