Re:Removing 5 and three cards
We play it 2 player and this also happened the first game we played. However, after rechecking the rules we just seemed to adapt our strategy accordingly and have not experienced the problem again. Compared to our first game, we now don't build so high and seem to discard some mousey clocks and unwanted roofs instead of building nearly every turn. There is never any need to discard storeys as they can always be played even if not subsequently built upon.