This was being clearanced out at Target, and sucker for wacky games that I am I had to pick it up.
The two player starter kit consists of two figures; the one I purchased had a vampirey type critter and a werewolf. A little bit of background explains how the vampire is one of the “Unnaturals”; evil immortal creatures, while the werewolf is a “Bestial”, genetically engineering protectors of nature. Ok, tiny bits of fluff, on to the game…
The first thing you do is build your figures. They use a snap-together construction system, which leaves the socket style joints able to rotate thereby articulating the figure. The joints aren’t the easiest things to get to snap nicely together, and some of the parts don’t stay very well, but for little plastic toys they don’t look bad when finished.
Here comes the first problem. You need to build your figures with the same number of pieces. This was quite a hassle getting it worked out which extra pieces to put on and make the number come out right, as some pieces are multi-part and really only make sense as one complete chunk.
Next, you assemble your dice. I was expecting the game to come with different dice for the different weapons – instead, you get pieces that you use to build one big die, which is kind of a neat idea. Each character has 7 die sides, and you select 6 to use. These are long, sort of triangular pieces that are snapped into two endcaps to form a die that is rolled along its random sides.
Each die side has 2 options and one side showing which part it corresponds to – the corresponding part must be included on your figure (hence the problems in getting things constructed right). Each side of the die has a black section and a white section, each showing an attack value and one or more swords, stars, or bombs. The black and white attack values usually add up to about 7, and the two different die sides to choose from are mirror images of each other; so you can choose, for example, between having a black 5 and a white 2 or a black 2 and a white 5. This choice matters once you get into the game.
Once your dice are built, you select a random battleground side to start on. The little battle mat in the game is double sided; one side has the Unnatural home territory, one side has the Bestial home territory. Both figures are placed in the center.
Then, you determine at random one player to be the attacker. The attacker picks either black or white, and both players roll their dice. The high value of the chosen color wins, and gets the effect of that die. Swords eliminate pieces from the opposing figure. Stars restore pieces back to your own figure. Bombs mean you roll again and apply the results of both the black and white icons of your new roll.
The winner of each roll is the attacker (getting to choose color for the next roll) and must also move one space on the board, which the loser must follow. The board contains “boost” spaces that add to the attack value of a figure of the corresponding faction standing on them, and warp spaces that let you switch to other boards. So, the player who is on their home board will try to get bonus spaces while the other player will head for the warp space.
Repeat until you remove all the opponent’s pieces.
If you think this doesn’t sound terribly thrilling, you would be right.
There’s not really any tactics or skill to it. Just roll the dice and hope. You can make some decisions about whether to spread your high values between the two colors or focus them in one, but that’s about it. Since the figures consist of about 30 odd pieces and you are supposed to get rid of ALL of them, and damage is usually only 1 or 2 at a time, the game really drags on, so its not even good for a quick silly time filler.
Its kind of unfortunate that its so bad; some of the ideas, like constructing the dice are good, but I get the idea it was packaged on as an excuse to sell some toys on the theory that it would be “played” by kids who wouldn’t really care if it was a good game or not. If someone wants to make house rules for multiple figures on a side, more interesting movement rules, and less damage to win, they might be able to make an enjoyable game out of this, but out of the box its just a disappointment.
- Last edited Wed Feb 1, 2006 8:25 pm (Total Number of Edits: 1)
- Posted Sun Jan 23, 2005 3:29 am