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Subject: Why not with 2? rss

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Olav Fakkeldij
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Beverwijk
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The rules say 3-5 players. Our first play (testing) was with 2. We thought it worked well. What are we missing?
 
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Billy McBoatface
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I found that with 2 players, it's too easy to get triples, which makes all cards worth 5 points each. With more players, you easily get into situations where it becomes unlikely that you'll be able to get any points at all for some cards, so you really need to push your luck. With 2 players, you should basically never push your luck, just take whatever you see there, the guaranteed 5 points is better than taking a chance for more.

 
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True Blue Jon
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It is easy to get triples but with only 2 you really have to push to get the best cards and not settle for the mediocre. I think it works well with 2.
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Johan L
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wmshub wrote:
I found that with 2 players, it's too easy to get triples, which makes all cards worth 5 points each.


Huh?
A trio is worth ten points. Surely that should be 3 and 1/3 points each? Or am I missing something?

That said, I think two is actually the best player count for ZF, and every added player reduces the enjoyment.
 
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Billy McBoatface
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Ah, right, 10 points per triple. blush Been a while since I played.

But still, I've found that getting triples is too easy in a 2p game. With more players, you can't just grab the first card you see, or else a lot of your cards will end up being worthless.
 
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Olav Fakkeldij
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Thanks for all replies. I think we will play it with two but definitely try with more.
 
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Sneezy96
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No problems playing with 2.

For years my friend & I have played this 2 player. We have always played with the goal of completing the rainbow--yes, we also collect 3 of a kinds as well.

I recently taught this game to my 10-yr-old nephew. He focus solely on 3 of a kinds & kicked my butt 7 games in a row. So a 3-4 player game would be better if playing with an opponent that solely focuses on 3 of a kinds.

I personally like the "challenge" of completing the rainbow--I just find the game more enjoyable that way.
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Adam P
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Would removing, say, 20 cards, help randomize the 2-player game so you don't know what triples are in the game?
 
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