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Subject: Do As The Germans Do rss

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Seth Owen
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I think any objective observer would have to conclude that German game manufacturers make an exceptional product when it comes to sheer physical quality of the games.

One of the real benefits of the eurogame enthusiasm of the last decade or so has been to introduce American audiences to this level of quality. It's also forced American game makers, especially wargame companies to react, in the best free-market way.

I noted with interest that the newest wargame from Worthington Games is actually ?made in Germany."

While some U.S. game companies have imported English editions and even had German-made editions of U.S. games such as This Hallowed Ground, this may be the first time an American wargame company has turned to German production sources for the first run of a bona fide wargame.

I guess if you want German quality, do as the Germans do and make it there.

From my game blog at http://pawnderings.blogspot.com
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Luis E. Hernández

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Certainly the quality of the game´s components is superb: nice-looking rulebook, very beautiful counters and map, thick and pleasant to the touch cardboard and it also smells very well too, ha, ha! A delight for boardgames "gourmets". I only hope that American wargames won´t become as dull, short and insipid as most eurogames seems to be currently doing ... shake
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Matt Burchfield
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Our previous wargame Prussia's Defiant Stand was also made in Germany.


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Seth Owen
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kingcujoI wrote:
Our previous wargame Prussia's Defiant Stand was also made in Germany.




Good to know. I forgot about that one. My question is about the economics of this. It would seem more expensive than using domestic suppliers, but that would appear not to be the case.
 
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Jim Babwe
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I think Valley Games' Hannibal was also made in Germany.
 
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grant wylie
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Germany production is more expensive than domestic suppliers but as noted the quality is better.
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Sean Chick (Formerly Paul O'Sullivan)
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Fag an bealac! Riam nar druid ar sbarin lann! Cuimhnigidh ar Luimnech agus feall na Sassonach! Erin go Bragh! Remember Limerick! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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In general visuals are just better nowadays. It is an age of image, but fortunately most of these game companies are backing it up with quality.
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James Boyd
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I Play With Toy Soldiers.
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As a long time wargamer (30+ years) I admit that I was "happy" with 1/2 inch counters in blue and a red that I swore looked pink that had small black numbers on them. Over time they became brighter in color and more colors became available. The numbers developed shadows and colors themselves, but then the counters became ever thinner too. I admit it: I like large, thick counters that match my glasses!
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Luis E. Hernández

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I recently had the chance to buy Avalon Hill´s Samurai from 1980 and I was surprised because it only has ¡3 colours! Certainly, visuals has changed a lot .
 
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Kevin Duke
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One thing I hope the game companies will keep in mind is that, while wonderful production values will certainly sell a game, it does still need to BE a game that functions well.

First, the design and mechanics have to be good.

And second, both elements have to be explained in a way that, on paper, will stand alone.

Rules have to say what they mean, not just come close. And clearly there are still games being released that were never seriously playtested-- and that doesn't mean the design team played some games with friends or set some up at cons. To really function, a game just has to be "blind playtested" with components and rules sent to someone out of sight of the production team to see if they can play it without in-person help. Those folks have to be brutally honest and not see if they can"fill in the blanks" themselves, but faithfully report where there ARE blanks.

Yeah, nothing shocking or new here... except it's not being done.

Watch the list of rules questions about basic fundamentals that follows a game's release and you can tell.

So I love the good graphics/components stuff, but I'd rather not have to plan on using them to make up a different game because the one the company sold wasn't really finished.
 
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Luis E. Hernández

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I totally agree, although I understand that a totally perfect rulebook is a hard thing to do or even a impossible one. There will always be doubts and "blank" gaps.
 
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Gordon Stewart
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Since thorough playtesting and consistently interesting
scenarios have been the Burchfield/Wylie's strong suit
it is great to see quality components to match.

That is why I felt compelled to make a set of 15mm for
the excellent Clash scenarios because the game was much
better than the components (see photos).

 
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Michael Ward
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Thorough play-testing?!?

As the poster of at least a dozen questions about Hold the Line (many unanswered by anyone at WG), I wonder about that a great deal. I don't know where the breakdown was. But I have a very hard time believing the play-testers didn't spot most or all of the errors/vagueness I've questioned. Maybe the play-testers were too close to WG, so they didn't question the things they should. Maybe they did and were ignored. Maybe there's some other reason. All I know is, there are a LOT of problems. For the most part, each is minor. But taken as a group the number of them is troubling.
 
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Stan Hilinski
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Quote:
As the poster of at least a dozen questions about Hold the Line (many unanswered by anyone at WG),


I wondered about this because I did not think there were a lot of problems, so I reviewed all your questions, and I noticed you had official answers for most of them.
 
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Gordon Stewart
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Wonder what questions you feel need to be playtested further?
Compared to many, many other games (esp. wargames) I am
continually amazed at the variety of interesting, creative,
and fun scenarios in Clash/Honor/Hold the Line!

Do you have any examples that spoiled your fun?
 
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Michael Ward
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Quote:
... I reviewed all your questions, and I noticed you had official answers for most of them.


Stan,

I just reviewed all my questions/posts. There were 14 posts for Hold the Line and 3 for the F&I War expansion. Only 6 have official answers. How does that qualify as "most"? To me that's about 35%.
 
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