After a round of Cosmic Encounter, we started into the "feature" game of the day, Talisman.
We had all played before, so got going pretty quickly. We used only the Adventure and Expansion sets; keeping it all oldskool. As I point of interest, I don't even like using the printed character sheets from the expansion set as they take up too much room.
AT's sorceress gained an early lead in the game with the lucky find of a warhorse. Adding her craft to her strength made her a force to be rekkoned with. She was soon mopping up monsters around the board and gained extra strength from the battles.
We other three were left scratching our heads at how quickly she gained the lead. I tried attacking her at one stage to try and steal her horse but with no success.
A little further on in the game and Nat was turned into a toad. We all had a laugh at this and Andrew and I took advantage of his plight by attacking him. Andrew finished him off, gaining all his worldly possessions. Nat was re-incarnated as the Rogue.
I shouldn't have laughed so soon because I too was fated to become a toad. My orc cried out in frustration as he was in possesion of a talisman, a suit of armour, solomon's crown and the staff of mastery (allowing me to enslave any enemy to use for one combat round).
Nat's reborn rogue whipped up all my hard earned stuff and I suffered the same fate as the mistrel, beaten up and removed from the game by the opposition.
We called it a day at this stage and declared Andrew the winner (as AT had buggered off early).
To help move the game faster I've been thinking about giving everyone more strength at the start of the game. For example, add four to your starting strength. Or you could have four extra points to allocate between strength and craft. I'd be interested to hear other people's thoughts on this.
I think you should give it a go with 4 poitns to be split between craft and strength. Please let us know how much it shortens the game.