Thumb up
1 Posts

Age of Steam» Forums » General

Subject: Turn Order Description rss

Your Tags: Add tags
Popular Tags: [View All]
Doug Adams
flag msg tools
A fan of new Knizia games
Here are the phases of a turn, with some unplayed comments!

Issue Shares - you can float your railway to pick up some extra cash. Each float is -3 vp's during the final tally.
Player Order - bid on player order for the rest of the turn
Select Actions - there are 7 special actions, or rule breakers, you can each choose one to use in the upcoming turn. This looks neat.
Build Track - track is now 18xx/Stephenson's Rocket chunky hexagons. You may build three of them on your turn to extend your track. If you don't, you disown the track and anyone can grab it!
Move Goods - those little coloured cubes want to visit a town of their colour. You may transport them over yours and other players track. There is an 18xx-like "train links" limit - putting a cap on the distance you can transport cubes. You can increase this during the game. Anybody who had some track used will increase their income.
Income - draw your current income.
Expenses - trains and shareholders cost money.
Income Reduction - if your income is too high, the system takes some off you.
Goods Growth - Goods appears on cities at the whim of a die roll. The neat thing is you see in advance what goods will appear in what cities ahead of time - you just need the die roll to get them there.
Advance Turn Marker - do it all again.

All in all, it looks great. A solid 2 to 3 hour game that takes a great system and lets you build your own track. Just got to play the sucker!
 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.