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Subject: Turn Order Description rss

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Doug Adams
Australia
Oakleigh
Victoria
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A fan of new Knizia games
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Here are the phases of a turn, with some unplayed comments!

Issue Shares - you can float your railway to pick up some extra cash. Each float is -3 vp's during the final tally.
Player Order - bid on player order for the rest of the turn
Select Actions - there are 7 special actions, or rule breakers, you can each choose one to use in the upcoming turn. This looks neat.
Build Track - track is now 18xx/Stephenson's Rocket chunky hexagons. You may build three of them on your turn to extend your track. If you don't, you disown the track and anyone can grab it!
Move Goods - those little coloured cubes want to visit a town of their colour. You may transport them over yours and other players track. There is an 18xx-like "train links" limit - putting a cap on the distance you can transport cubes. You can increase this during the game. Anybody who had some track used will increase their income.
Income - draw your current income.
Expenses - trains and shareholders cost money.
Income Reduction - if your income is too high, the system takes some off you.
Goods Growth - Goods appears on cities at the whim of a die roll. The neat thing is you see in advance what goods will appear in what cities ahead of time - you just need the die roll to get them there.
Advance Turn Marker - do it all again.


All in all, it looks great. A solid 2 to 3 hour game that takes a great system and lets you build your own track. Just got to play the sucker!
 
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