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Conflict of Heroes: Awakening the Bear! – Russia 1941-42» Forums » General

Subject: How about a monster game? rss

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WEI-CHENG CHENG
Taiwan
Taipei
Taiwan
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You can also design your own monster game by using all maps.
Which battle is OK for this map?
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uwe eickert
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Fremont
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Wei-Cheng,
Either you are not married or have a very understanding wife!! LOL.
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James Palmer
Canada
Ayr
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Haha, laying out all 6 boards together was the first thing I did when I opened the box!

So far 3-board games seem big enough, I can't imagine playing with 6 boards!
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Pierre Pinguet
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How about a custom scenario?
Dragnet
Set up:
Two German Riffle Units start Hidden in any buildings of the village Map.
All Russian infantry units set up anywhere except the village map.

Victory conditions:
German escape on the far side of the Map: 1 VP
German Unit killed: 1 VP

You've got yourself a nice, lonnnnnnnnnnnnnngg game laugh
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Travis Toler
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Uwe is working on the final version of the game. Alas though, hungry fanboys have taken up arms and are mobilizing to take it, no longer able to stand the wait.

Gemeran side:
Sets up anywhere.
Has all anti-tank and anti-infantry guns, mortar pieces, lmg's and mmg's. Also can set up one bunker, 6 barbed wire, 8 land mines, and 6 treches. Bunker counts as having General Uwe in it. If it is captured before the end of the game, German side loses.

Soviet side:
Moves in from all off board sides.
Starts with 6 tanks of his choice.
Starts with all infantry.

If the German bunker is captured (have at least one soviet infantry on that hex and no german infantry or guns) Soviet wins.

Special Rules:
All Soviet casulties become reinforcements. Soviet player is allowed to inflict beserk on at his or her infantry for 1 AP.
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