WEI-CHENG CHENG
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Taipei
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Here is my thinking about 1st firefight.
Three important positions for German LMG and Soviet MMG.

Can CoH fans recommend other tactical positions in these firefights?
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James Palmer
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I'd say if you can get a Soviet in where the middle German is before a German gets there, you could do quite well. It gives you LOS at the control hex and a good blocks the German from being able to get access to the control hex without either entering into short range territory or walking over open territory without any defense modifiers.
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nolan Guthrie
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I have found having both of the German LMG in the wood across the road gives you a good opportunity to control the OB as the Germans. They require only two AP to fire so with those two activations you get at least 6 attacks and a 8 using only two more CAPs. I haven't played as the Russians yet but, You want to pay attention to your flanks as the Russians because the German pioneers are coming one the next turn and as the Russians you have a tough decision to make. Face the LMG and risk attack to your flank. Face the pioneers and risk flank to the LMG.
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Sean McCormick
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You can also essentially fianchetto one of the LMGs by placing them in the woods at the north end of the board. That gives you potential flanking fire into both the MMG (though unlikely) and certainly into any Soviet infantry that tries to defend the light woods strip that leads up to the objective area. You're pretty much settling down there for good once you set up the LMG, but it's a nice spot- there's certainly no way that any infantry is going to be able to clear you out of there.
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uwe eickert
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Fremont
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I agree with James, you definitely must occupy the middle LMG's position with a Soviet unit first thing before the Germans get there! This puts you out of the LOS of the Germans, slows their entire advance, and allows you to CC (which is the Soviet strength).

Again, this first firefight is very limited and is meant to show the power of overlapping LMG firelanes.
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WEI-CHENG CHENG
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That is a good point of Soviets.
I never think about that.
I always play Soviets too carefully and wait for the reinforcements.
Next time I can try it.
Thanks, James.

The north wood is a good idea, too.
I would like to try both of them together.
Thanks, Sean.

It sounds like to get a good position is the first priority in this firefight.
 
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Michael Gill
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seanmac wrote:
You can also essentially fianchetto one of the LMGs by placing them in the woods at the north end of the board.


fianchetto:
–noun 1. the development of a bishop, in an opening move, by advancing one or two pawns so as to permit movement along the bishop's diagonal.
–verb (used without object), verb (used with object) 2. to set up or develop as a fianchetto.

Wow: learned a new word today! Thanks.

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Rion Hanson
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I'm curious why does everyone say the soviets are better at CC, when either side gets the same +4 FP?
 
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Jody
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My still-learning guess at this point:

The Soviets appear much weaker at ranged combat (one German unit can shoot 3/4(with caps) times a round), so CC not as much a strength, as it is an 'evening out'.

More of a strength if you can force the germans to enter your square, so you interrupt with first attack.



 
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Rion Hanson
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To me they arnt better at CC they are just plain weaker units....
 
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James Palmer
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The German LMGs fight with an FP of 2 in CC. The Soviet Riflemen attack with an FP of 7 in CC. I'd say that's a significant difference in the Soviet's favour.
 
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Kevin Reynolds
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Felkor wrote:
I'd say if you can get a Soviet in where the middle German is before a German gets there, you could do quite well. It gives you LOS at the control hex and a good blocks the German from being able to get access to the control hex without either entering into short range territory or walking over open territory without any defense modifiers.


Which unit are you considering the "middle" German here, the one in hex G09, the one in hex G07, or the one in H07? The first can be considered in the "middle" of the board, the other two are in the "middle" of the German group of chits. From Uwe's response I am assuming its the LMG in the trees occupying hex H07.

I'm just trying to figure this plan out (just got the game today).
 
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Josh O'Bryan
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nitroburn1 wrote:
To me they arnt better at CC they are just plain weaker units....


just like the gentleman said before, they get a nice +4 FP, but the MG's only have a -2, so 2 total FP in CC. 7 FP vs 2 FP is pretty massive, plus if they're in close combat with a german unit then it almost acts as a protection from firing in on the unit, because there's just as much chance that they'll end up hitting their own unit in the fight.
 
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James Palmer
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presence wrote:
Felkor wrote:
I'd say if you can get a Soviet in where the middle German is before a German gets there, you could do quite well. It gives you LOS at the control hex and a good blocks the German from being able to get access to the control hex without either entering into short range territory or walking over open territory without any defense modifiers.


Which unit are you considering the "middle" German here, the one in hex G09, the one in hex G07, or the one in H07? The first can be considered in the "middle" of the board, the other two are in the "middle" of the German group of chits. From Uwe's response I am assuming its the LMG in the trees occupying hex H07.

I'm just trying to figure this plan out (just got the game today).


Sorry for my lack of clarity. I can't see the hex numbers on here, but it's the highest German unit with the "LMG" text on it.
 
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Kevin Reynolds
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Felkor wrote:
Sorry for my lack of clarity. I can't see the hex numbers on here, but it's the highest German unit with the "LMG" text on it.


I just looked at map 1 and pulled the hex number based on that, not from the map above. It is hex H07.
 
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