Phil Kilcrease
United States
SLC
Utah
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
Today's mechanic is another that is oft overlooked: end game triggers. They can be straightforward (Candyland), or allow random game length (Palazzo). Lets has a look...

-First to victory. In a game where is victory is a pre-set thing, such crossing the finish line in a race game, the game can end when one player wins. It is straightforward and can cause much jostling in close games. It can also be utilized as 'first to X points'. When one player starts getting close to winning, there will usually
be a desperate grab for points in an attempt to outdo the leader. Good stuff.

-Set number of turns. When a set number of turns have passed, the game ends. This, coupled with limited actions during a player's turn, can create serious tension. A set number of turns also helps keep play time down, as well.

-When 'X' happens. ...'X' being some event in the game; be it a player runs out of pieces, builds a big monument, etc. This end game trigger lends itself to variable game length well; as players will play different from one game to another.

-When no further actions are possible. Allow the players to continue until they can go no further. This lends itself more to games where actions involve placing pieces on the game board in some fashion. As space on the board runs out, so do available actions.

That's about it for now. Keep on designing, yo!

Phil
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pete Belli
United States
Florida
flag msg tools
designer
"If everybody is thinking alike, then somebody isn't thinking."
Avatar
mbmbmbmbmb
In the classic strategy and diplomacy game Emperor of China the game ends when the "Mandate Of Heaven" card appears in the Yin and Yang deck.



This card gradually drifts to the top of the stack as other cards are drawn and played, giving each contest a variable game length plus a quick and sudden finish. I've stolen borrowed this idea and used it in some of my own game designs.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Byron Collins
United States
Suffolk
Virginia
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
There's an option in Frontline General: Italian Campaign Introduction for using a time limit to end the game. If players only have 2 hours, play a 2 hour game and end it on an even number of turns. Then compare scores.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.