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Subject: Tactical Skirmish Miniatures Game help! rss

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William Urban
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Hello all! Sorry if this is the wrong forum but I know may wargamers also play miniature games. Cross posting this from Dakka Dakka and MinatureWargaming.

Hello everyone, my gaming group is currently trying to get into another skirmish level game. We currently play Necromunda and love it and Mordheim. We also have Hybrid even though thats almost a skirmish board game. We are really looking at something with a campaign system and something where it’s not just say a single named hero and 5 unknown grunts but something where everyone on the board brings something to the table.

I have been following a few skirmish type games and wanted to know what everyone thought. Some of the criteria for discussion includes number of models needed to play, number of factions available, background fluff, ruleset, company support etc. I know there are lots of fan rules for anything under the sun but I’m looking for complete systems with integrated models and rules. Anything with a campaign system like Necromunda a huge bonus. Fantasy, Sci-Fi, doesn’t matter. We also have they typical battletech and Nin Gonost but looking for something new.

Here’s the list of games I have been researching:

Alkemy
http://www.kraken-editions.com/en/alkemy/presentation/index....
Saw this on some GenCon videos. New french company. The system uses plastic models with a real cool dice mechanic. 4 factions right now and not a whole lot of selection as it’s brand new.

Rezolution
http://www.aberrantgames.com/rez/index.php
This one looks kind of like a Necromunda type game. I think the minis are bigger than standard but don’t know too much about it. Looking at the box sets for the various “gangs” they look pretty cool. I don’t know how it plays or if there are any campaign type rules. I know they also have a book to expand out to a 40k scale game in the same universe.

Dark Age
http://www.dark-age.com/main.php
More GenCon stuff lead me to learning about this game. Don’t know too much about it but the miniatures look awesome. Course don’t they always when pro painted?

Hell Dorado
http://helldorado.fr/
Found this site out while searching for skirmish games. Why do the French get all the cool minis? I don’t know anything about this but the models look great.

Anima Tactics
http://www.fantasyflightgames.com/anima/minis-about.shtml
Fantasy Flight Games has an anime inspired miniatures skirmish game. The models I have seen look pretty good but don’t know much more than that.

Urban War
http://www.urbanmammoth.com/

Infinity
http://www.infinitythegame.com/

AT-43 Tactics
We play AT-43 as a large scale Miniatures game and Rackham has released some “skirmish” rules to allow for small squads to do like a RPG type game. But I believe it requires a DM to run it.

So, any ideas? Has anyone played any of these games? Any games that are hidden gems that I didn’t even find?

Thanks!

-Will
 
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This Guy
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Confrontation: Dogs of War is a great campaign skirmish game. You have a captain and a party, but they aren't low-level grunts. You can choose fewer models with more power, a swarm, or somewhere in between. The experience system is a lot of fun, and you get to pump up your whole party, depending on individual performance. There are a dozen-ish roles you can assign to members of your party over time, like Lieutenant, Medic, and Prospector.

As far as prefab campaigns, I don't know how much support there is for that; our group always used home-made scenarios and campaigns. You may need to appoint someone to Campaign Manager to write things up.

We play 3.5, not the current ruleset, with metal minis.

The minis are getting more sparse, but they are awesome. My FLGS, Scifi Genre has a bunch for 20% off.
 
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Tom Rybak
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I also would recommend Confrontation: Dogs of War. The models you have for Hybrid are from the Confrontation system. As mentioned above it uses the Confrontation 3 ruleset (or 3.5 which is a brief web related change to the 3 ruleset). Rackham is currently producing Confrontation: The Age of the Rag'Narok which have pre-painted plastic figures with a ruleset based on AT-43, another game they produce. So far they have only produced figures for 3 of the factions (I think there are 16 available for Confrontation 3). The models are the same size so you can actually use the plastic ones in the old ruleset, you just won't have the stat cards for the Confrontation 3 ruleset that come with each blister of figures. The availability of the metal figures is still quite good.

As mentioned, Dogs of War takes a group of figures and improves them as you play the small scenarios. It also takes into account things like a low-level group playing against a more experienced group. The experience is given to individual models and allows you to upgrade those models' stats, add special abilities and give them positions (medic et al.).

I prefer Confrontation 3 over 3.5 personally. Some of the changes are okay but the game loses balances when magic/cleric heavy factions start taking advantage of the free spells.

To play Dogs of War you will need the Confrontation 3 rulebook and the Dogs of War rulebook. Then each player can purchase exactly whichever models they want from the faction they are playing. Each faction has an interesting background too.

T
 
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Kurt Weihs
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Have you considered Warmachine by Privateer Press? http://www.boardgamegeek.com/game/4741?

It is definitely well supported and is IMHO one of the best rules sets out there.
 
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William Urban
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Thanks guys, keep em coming! We actually have War Machine and we like it but it's more of a 40k/AT-43 type game. Larger scale with the warcasters and warjacks. It's a good game but doesn't give us that skirmish feel where every unit kind of is a unique guy and any type of campaign rules. For those suggesting the Dogs of War. Is that still supported? We play confrontation, the new one with the pre-painted stuff and we love Rackham stuff. My fear is not finding the models or cards for new models that are released or having to change things to fit and not having any real support for it other than some forum FAQs. Is that rule book plus the 3.5 still available?

Thanks!

-Will
 
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Volker Hirscher
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Hi all,

I'm also looking for a skirmish boardgame, and I don't want to get into tabletop games... Could you recommend anything to me? That would be great! Thanks!
 
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Nick Murray
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Have you looked at Future War Commander http://www.blitzkrieg-commander.com/default.aspx?Area=FWC by Specialist Military Publications.

These are the rules by the chap who do Blitzkreig Command and Cold War Commander. I own and have played both frequently and they are in my opinion very playable and great fun.

Future War builds on these and to quote his website 'The game can be played at one of three levels: 1 base = 1 Platoon (the scale the game was designed for), 1 base = 1 Squad or Individual Vehicle, or 1 miniature = 1 Soldier or Vehicle. The ground scale is 1cm = 20m or 1cm = 10m respectively. One turn represents up to 30 minutes of real-life action.'

Might be what you are looking for.

Frag. Out.
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Volker Hirscher
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Thanks for your reply - I'll take a look at the game.

What do you think about games like Tannhäuser or Okko?
 
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Jürgen Duvendack
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mavo wrote:
Hi all,

I'm also looking for a skirmish boardgame, and I don't want to get into tabletop games... Could you recommend anything to me? That would be great! Thanks!


Hybrid+ Hybrid Expansion 1: Nemesis are still available for 55€ incl. postage at www.miracle-versand.de

I just have received my order (directly from Rackham for 40€ + 10€ p&p) but haven't found time to assemble the minis and play it yet. But it looks very promising, and the much critizized rulebook doesn't seem THAT bad to me.

Of course, if it proves to be a good game, it will cost more than those 50€ because you will want to buy additional minis.

EDIT: a lot of places (like my FLGS) have Rackham minis very cheap as closeout sales for 3€ a blister. So you probably can get some additional mines at reasonable rates.

EDIT 2: miracle also have the Confrontation 3 and Dogs of War rulebooks for ridiculous € 3,20 each, so given the dual use of the minis included in Hybrid, you could try out those games very cheap.
 
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Calvin Daniels
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There are lots of skirmish offerings, but finding ones with campaign rulesets where characters can die, and gain powers if they survive over a series of encounters is much harder
 
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Volker Hirscher
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Would you also call "Dreamblade" a skirmish game? I tried this one, and really did NOT like it... Is Hybrid comparable to Dreamblade? What I would prefer is a kind of game with different specialists working together to achieve a goal, or something like this...
 
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David Winter
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Someone gave me 88gg for a rules translation and all I got was this lousy overtext
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I'm a fan of rezolution, I'm just introducing it to my wargaming group and so far it's going down very well with the players.

There is a necromunda type campaign system in the first expansion book,
Rezolution: Outbreak, there are some characters that stand out, but any of them can be dropped by a grunt with a gun quite easily, one of the things I really like about the game.

You could even get by using necromunda minis to start with, the scales are not different enough to look completely out of place, I use delaque gangers as ronin now and then.
 
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Jürgen Duvendack
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mavo wrote:
Would you also call "Dreamblade" a skirmish game? I tried this one, and really did NOT like it... Is Hybrid comparable to Dreamblade? What I would prefer is a kind of game with different specialists working together to achieve a goal, or something like this...


I haven't played Dreamblade and as I said, I haven't played Hybrid yet (parcel only came this Monday). But if you have the minis (or use proxies) you can select your fighters freely for each scenario (respecting the max rank / max figures given by the scenarios). Each figure has specific values and some of them have specific abilities (called aptitudes in the game). The nemesis expansion also has a campaign mode, but I haven't read that rules yet.

And from what I read in the rulebook so far, many scenarios have objectives other than exterminating the oppenent, like freeing a prisoner, escape from the dungeon, or press a certain switch in one room.

When I saw the game on BGG and found the special offer, I just couldn't resist, because it really looks beautyful. The only drawback is that I have to paint the minis now, which I never have done before.

Maybe you should take a look at Universalheads summaries of the rules and aptitudes here on BGG on the Hybrid page. So you will get an impression of the complexity.
 
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Volker Hirscher
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@David: Is Rezolution a tabletop game? That is exactly what I do NOT want - I want something ready to play out of the box...

@Jürgen: I will wait till you tried Hybrid - maybe you could report back how it was? At the first glance, it did not look that great to me, but of course I did not go into details...
 
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Jürgen Duvendack
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mavo wrote:

@Jürgen: I will wait till you tried Hybrid - maybe you could report back how it was? At the first glance, it did not look that great to me, but of course I did not go into details...


I will post a review or session report, but since I'm away on a trip to Japan next month, it will probably be around Christmas.
 
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David Winter
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mavo wrote:
@David: Is Rezolution a tabletop game? That is exactly what I do NOT want - I want something ready to play out of the box...


I was replying to the OP, if you want to ask a new question it might be better to start a new thread.
 
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Volker Hirscher
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Sorry David - of course you are right... Thanks anyway!
 
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Calvin Daniels
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Dreamblade is really just a boardgame with the ability to change the pieces used game to game

It really doesn't play like a skirmish battle game (Necromunda/Mordheim) at all. Closer the checkers/chess really

So Rezolution has campaign rulees, will have to search those out.

The Rezo minis aren't up to those from some other games listed here, but they are OK.

I would love Infinity with a Campaign game for 10 to 20 minis a side

And really am curious what Wyrd is coming up with.

Just for anyone looking Chainmail has campaign option, at least the group leader gains skills. It says you can reform group between scenarios, but you can houserule that only killed minis get replaced. The minis are excellent and still generally easily found out there.
 
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Calvin Daniels
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How good is the Rez campaign system ?
 
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Calvin Daniels
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Spent some time on various websites

Wyrd minis are darkly sweet. The mechanics of game sound intriguiong using cards not dice, although cards get damaged, lost far easier than dice over time

Infinity are amazing , but no idea regarding whether there is a campaign system


They appear the best of the options listed here.
 
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Calvin Daniels
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another new one with campaign rules supposed to come with rulebook release

www.ground-pounder.com
 
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Jason Fritz
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Dark Age is a really good game. The rules are consise and pretty striaghtforward. Plus, if you like Necromunda you'll really like the post-apocolyptic feel. The minis were well-cast and they look great. The only problem is that it is not very well-known and it may be difficult to find opponents outside of your group.
 
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Calvin Daniels
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does dark age have campain rules though ?
 
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Jason Fritz
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No, but I see no difficulty in designign a campaign system based on # of points killed per figure, etc. Some of the players might have already developed a system. Check out the forum: http://www.dark-age.com/forum/
 
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