Paul Lach
United States
New Jersey
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I know asking this is probabaly like trying to compare a BMW to an Escort but, from a playability standpoint, can someone share their impression if they have both or have played both games? As I consider trying to see if there is a copy available to be had, I'm just not sure if it makes sense to buy this if I already own MG:MG. I know the map, components seem incredible but ... ?

Also, having once owned the monster, "The Longest Day", I'm a bit concerned that I may be thinking of making the same mistake all over again - way too huge a game and just never getting to dive in and play it. I read that the scenarios are very manageable with this game but, really, how "huge" an undertaking are the scenarios here.

Any comments on these comparisons? Thanks in advance for any insights.
 
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Doug Adams
Australia
Oakleigh
Victoria
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plach wrote:
I know asking this is probabaly like trying to compare a BMW to an Escort but, from a playability standpoint, can someone share their impression if they have both or have played both games?

Both are playable - different games of course, but similar in complexity (never played MG:MG, but read the rules, which were identical to Breakout:Normandy, which I have played).

Quote:
Also, having once owned the monster, "The Longest Day", I'm a bit concerned that I may be thinking of making the same mistake all over again - way too huge a game and just never getting to dive in and play it. I read that the scenarios are very manageable with this game but, really, how "huge" an undertaking are the scenarios here.

The first two scenarios are managable, but still take a bit of space (mainly all the unit cards you have to set up around the map). They don't take too long. The later scenarios are more of an undertaking - I didn't have the space handy to set these up.
 
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Jan Salomonsson
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Stockholm
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dougadamsau wrote:
The first two scenarios are managable, but still take a bit of space (mainly all the unit cards you have to set up around the map). They don't take too long. The later scenarios are more of an undertaking - I didn't have the space handy to set these up.


Footprint-wise, there are plenty of one-map scenarios. They game is fast and smooth to play.
 
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Robert Wilson
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Riverview
New Brunswick
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There are a few good scenarios that are 1 mappers , and as long as you have a normal sized table, they fit on it quite well

I believe the scenario maps are all 23 x 34 and they are called

The Island scenario map
All American map
Red Devils map


all you need is some space nearby for the 4 or 5 cards ( for command points, terrain effects/combat and the one for the time of day and date)


If you have Vassal installed, you can load up one of the scenarios and see how big they are ( I personally like the All American map, from Mook to Nijmegen, and as far east as Groesbeek)


full CG map









the Island Scenario Map






All American scenario map with Playaids on the side







4 
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Don Cooper
United States
Syracuse
New York
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dude163 wrote:

all you need is some space nearby for the 4 or 5 cards ( for command points, terrain effects/combat and the one for the time of day and date)


What I found helpful is using a laptop for the command cards information. It reduces the footprint even further.
 
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Jesse Herro
United States
Wilsonville
Oregon
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Space or scenario size shouldnt be a concern here, other than the campaign (4 map+) and one of the advanced scenarios (2 maps)all of the scenarios are 1 mappers.

3 of the maps are backprinted to allow you to play scenarios on 1 map that would otherwise require more (because they take place in the middle of several maps in the campaign game).

There are about 6 or so (not near the game, so could be a little off) scenarios that you can play on one map.

These range from 1-2 hour learning scenarios to larger secnarios that can be completed in one sitting.

Most of these only involve 2 divisions, and I cant think of any off the top of my head that involve more than 3, so the unit cards arent too bad. (One card per division)

If space is really at a premium you could use one unit card and put the markers for all of the divisions on it. Really, they are pretty much used to keep track of 2 values (command and despatch points) so you could probably get by just using dice to track these values and dispense with the unit cards alltogether, same for the turn display.

There is a fair amount of additoinal info on the unit cards but not much of it is relevant to the 1 map scenarios.

This is a very playable game imo, and if you like consims and are interested in this battle (or even this scale, the game actually got me interested in the battle) this is a must have.
 
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Mike Oberly
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Columbus
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As others have noted, some of the scenarios don't take a lot of space, but the campaign will require a large table and a fair amount of time (I haven't played the campaign, but I'd guess the time commitment for that would be close to the campaign for The Longest Day). The campaign is a monster, no getting around that.

This game is a bit more complicated than The Longest Day, but not as many pieces on the board, for whatever that's worth.

One nice thing is that Devil's Cauldron has an absolutely awesome Vassal kit, the best I've seen. So you can play it that way (even solo) without having to set up the scenarios or keep the board set up somewhere.
 
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