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Subject: Movement question: Can I "spread" out a stack? rss

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James Hamilton
United Kingdom
Stockport
Cheshire
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From memory each piece you move counts as one move so to move a stack of 3 from one hex to the next costs 3 moves.
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Doug Palmer
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Yup. One disk, one movement (at the start). As you move farther along the tech track, you can move more disks more distance (there's a separate track for each, disks and distance). If memory serves, it maxes out at 4 disks at a distance of 5, but that's just from memory.
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jbrier
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Movement is definitely very limited until players acquire Navigation. I think it's meant to be this way, and that early positioning is a very influential factor. If movement was easier I think that the early game decisions wouldn't be as meaningful.
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R. Eric Reuss
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BrenoK wrote:
Wait, it costs 3 movement to move a stack of 3 to a single destination? That really slows the game down significantly.

If you're using normal movement, then yep, it's one movement point per hex per piece.

If you've made a successful military attack, though, you can move as many pieces from the victorious stack as desired into the target hex; that's one incentive for being the aggressor in a border conflict.

BrenoK wrote:
Oh well, I'll keep playing the way we did, looks like it's more fun.

Of course - play the game any way your play-group finds more fun!

That being said, I'd encourage you to give the as-written movement rules a try sometime - while the initial expansion/territory-claiming won't happen as quickly, there are some interesting benefits in the dynamic of play:
-- It rewards forethought and clever positioning - you can't just move all those 3-stacks to cover the terrain-of-the-next-age; you've got to plan ahead.
-- It makes early cities more valuable, since they count for all terrains in progression.
-- It rewards well-thought-out military aggression, which lets you move larger stacks of pieces into a desirable terrain with a single attack.
-- It makes long-range military adventurism more difficult, since getting enough pieces into position to attack takes more actions. (Of course, for folks who prefer a game more about large wars, this may be a minus, not a plus.)
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