Rusty McFisticuffs
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Arcata
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Instead of having one active player, what if both players could activate a unit? That would seem to at least partially address the complaint that e.g. a MG crew, laying in wait, has to choose between taking a single shot as opportunity fire against a single enemy unit which moves into sight, or waiting for the enemy unit to finish running around/firing before opening up and taking several shots.

With this change, as soon as the enemy unit moved into sight, the MG could activate and use some of its APs to fire; then the enemy would get to take an action; then the MG could pass (remaining activated) or use more APs to fire again, etc. It might remain activated across multiple enemy unit activations, passing instead of taking actions. If the player needed to activate another unit to respond to a problem elsewhere on the map, the MG would immediately be marked as used.

The rules changes would be:
- 2.2: change the opening paragraph to "A player may take actions with his units in four different ways."
- 2.2: change the second sentence in the "Unit Activation" bullet item to "A player may activate only one unit at a time (exception - group activation 9.1); when activating a unit or group, any currently activated unit or group of that player's is immediately marked as used."
- 2.2: the paragraphs after the bulleted list would not refer to active players.
- 2.3: the turn ends when both players, one after the other, pass instead of taking an action.
- 3.0: remove the first sentence, and replace "active player" with "player" throughout.

Thoughts?
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I prefer to stick to the original rule, cause I love the mechanics AP CAP & Opportunity action
anyway I'll try your variant
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Colin Houghton
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Intriguing

I might try your variant on one of the simple earlier firefights. Would you have a "primary" acting player, with the other reacting playing as the secondary active player? Otherwise when the secondary player activates a unit, say on the other side of the board, the primary activating player might want to activate a second unit to counter than- and you'd end up with a whole host of units partly activated?
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Rusty McFisticuffs
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Chou4555 wrote:
Would you have a "primary" acting player, with the other reacting playing as the secondary active player? Otherwise when the secondary player activates a unit, say on the other side of the board, the primary activating player might want to activate a second unit to counter than- and you'd end up with a whole host of units partly activated?

No, each player could only have one unit/group activated at a time--when you activated a second unit/group, you would start by flipping the first to its used side (so, it would no longer be activated, and its remaining AP, if any, would be lost).

(For a variant in which you'd have a whole host of units partly activated, see Activation variant: all units activated )
 
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