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Subject: Variant for DUST: New unit types rss

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Peet Smith
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It's pretty unlikely that any new units will ever be made for this game, but if you happen to be good at sculpting in fimo or some other kind of hobby clay you could make extra units for the game.

Here's my ideas for some new units:

1. Missile Battery
Basically take the tank chassis and put the mech's missile racks on it instead of the turret. They represent a middle unit between mechs and tanks, and are removed after tanks but before mechs.

Production Cost: 3
Combat Strength: 2
Tactical Superiority: 0

2. Scout Plane
A more regular-looking airplane, used to scout enemy positions but not for combat. They are removed before fighters.

Production Cost: 2
Combat Strength: 0*
Tactical Superiority: 1

* Note that the "Ace of the Skies" card does give this unit a combat strength of 1.

3. Hovercraft
A hovercraft with jet engines and turrets. The hovercraft is able to occupy a sea space or a coastal space. When moving or attacking from a land space to a sea space (or vice-versa), the hovercraft's move/attack cannot be combined with any non-amphibious unit. When at sea, submarines are removed before hovercraft. On land, mechs are removed before hovercraft.

Production Cost: 6
Combat Strength: 2
Tactical Superiority: 0

4. Airship
Basically a big zeppelin with guns. Since the airship can hover, it can occupy a sea zone or a land zone. It's pretty slow compared to normal planes, so it doesn't give tactical superiority. It can perform a special "airship move," which allows airships to move along any line of connected friendly land zones AND sea zones. Each airship may also carry a single tank during an airship move and drop it off at its destination. They may also make special bomber attacks. In combat they are removed after bombers. They may fight at sea, but as air units they are vulnerable as there will be no other air units to screen them.

Production Cost: 7
Combat Strength: 3
Tactical Superiority: 0

5. Rocket
Essentially a large expendable missile. A rocket only gets used once and then is gone. Rockets may participate in special bomber attacks, or conventional land combat. Rockets may also grant bonus dice for special ballistic missile attacks. If the target of the ballistic missile attack is adjacent to the rocket, the rocket adds two dice; otherwise it adds one die. Rockets can take hits like other air units, but as soon as they roll their combat dice they are removed from the board.

Production Cost: 2
Combat Strength: 2
Tactical Superiority: 1

Peet
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Max Jones
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I don't own these but your mention of a missile truck made me think of the Table Tactics Axis and Allies expansions (I think they have a BGG page). Just a thought.
 
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