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Conquest of Paradise» Forums » Rules

Subject: war canoe & other questions rss

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Ted Kim
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Torrance
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some other questions:

1. War canoes have to stop when entering an ENEMY CONTROLLED ISLAND GROUP or a hex with enemy war canoe (p.6). Does ENEMY CONTROLLED ISLAND GROUP include the Independent Islands (except the Independent reefs, since those don't have villages and therefore are not considered "controlled" as defined on p.9)?

2. The movement rules say war canoes can only carry warriors (p. 6). But the retreat rules (p. 7) say each warrior and colony must have a transport or war canoe. Can war canoes carry colonists in a retreat?

3. In the rare case, where there is no friendly controlled Island Group (by p.9 you need villages there) to retreat to, can pieces retreat to occupied islands (no villages), an occupied reef or even remain at sea if they have enough transport? Or are they eliminated?
 
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Kevin McPartland
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Jessup
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Some answers for you:

1. Yes. Independent Island Groups are considered Enemies to all players. And as you say, Atolls can never be Controlled by anyone.

2. I've never seen this come up before, but why not? Any port in a storm, as far as retreats are concerned.

3. If this is the situation you're in (retreating after Battle with not a single Village on the map) then you're in deep trouble! You may want to concede defeat and start over (since it must be early in the game, anyway).

But if you wish to continue, then I'd say your retreat options are in this order: a friendly occupied island group with a Colony (which will become a Village at the end of the following Building Step); any other friendly occupied island group; a friendly occupied atoll; and finally, the nearest unoccupied atoll. The chance of there not being an unoccupied atoll anywhere on the map is slim to none. (Don't forget the atolls in the Known part of the map, and Flint Island in 3- and 4-player games.) So we won't even talk about letting your retreating pieces hang out at sea!

Hope this helps,

Kevin
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