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Subject: Relative availibility of resources in relation to 2, 3, 4 and 5 player games rss

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Max G
South Africa
Cape Town
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I have had a great win record in our gaming group but yesterday came unstuck in a 4 player game due to shortage of wood. Even though I had 10 points for improvements and 7 for bonuses I had little or no fences.

It struck me that with 4 players the wood is extremely tight and clay has a lot less pressure:

3 player:

3 wood space
2 wood space
1 clay space
1 clay space

4 player:

3 wood space
2 wood space
1 wood space
2 clay space
1 clay space

The problem is the 1 wood space in the 4 player game is not effective to be taken until it has 3 or possibly 2 wood on it so you are dealing with very similiar action spaces of wood for most rounds but with the pressures of the extra player. I think one needs to thus prioritise wood in a 4 player as the critical resource early on and take every 3 wood on offer and try to work turn sequence / starting player to pick up opening accruals on the 2 wood card.

I also tend to find that clay stacks up on the 2 clay space for a turn or even 2 and that generally clay is in more plentiful supply throughout the game. I oppurtunisticly took huge piles of other resources while the other 3 scrambled for wood but still came up short due to lack of wood in end game.

To summarise the pressure resources in my opinion that you need to put extra focus on:

2 player : wood / reed
3 player: reed
4 player: wood
5 player: havent played yet








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Randall Bart
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Winnetka
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kimfjeld wrote:
------------------------------------------------------- ---------------------------------------------------------------------- -----------------------------------


Please don't put super long lines in your messages. It makes it harder for everyone else to read the thread.

Edit: Thanx for fixing it.
 
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Philip Thomas
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5 Player has:
3 Wood Space
4 Wood Space
Reed/Stone/Wood space. The Reed accumlates (1 Reed a turn). The Stone and the Wood don't (they are taken from the supply).
Other resources:
Clay
1 Clay Space
3 Clay Space
1 Reed Space
Reeds:
1 Reed/Stone/Wood Space (see above)
Stone: 1 Reed/Stone/Wood Space (see above): also the 2 1 Stone Spaces in Rounds II and IV.
Food:
Fishing (1 food accumlates
Travelling players (1 food accumlates. This space can be used alternatively to build 1 room.
Day Labourer (2 food from the supply)
Animals space (1 food+1 Sheep, 1 Boar, or pay 1 food for 1 Cattle. If you have a cooking hearth the 3 choices are identical in food worth- 3 food (though the Cattle one requires you to start with some food). If you have a Fireplace the choices are worth 3, 2 and 3 food respectively. If you have no cooking appliance then by choosing the sheep you can get 1 food (and put the sheep in your house if there's space, this is not an uncommon turn 1 move by the 4th or 5th player with his second person).

So, ignoring accumulation, there is twice as much Wood as Clay, twice as much Clay as Reed, and twice as much Reed as Stone (until the Stone spaces come out).

The big 4 Wood space makes 5 player feel a bit different from 4 player with its 2 Wood and 1 Wood spaces. The 4 Wood is quite likely to be taken most turns...

Of course, in the family game the occupations space becomes "2 Building Resources of your choice, which mixes things up a bit.

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Andrew H
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And after my one game I thought wood was in short supply with 5 players! I suppose being to the left of two experienced gamers didn't help since one of them was taking wood at every opportunity and taking first player almost every time it moved from him.
 
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Philip Thomas
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Critical Mass wrote:
And after my one game I thought wood was in short supply with 5 players! I suppose being to the left of two experienced gamers didn't help since one of them was taking wood at every opportunity and taking first player almost every time it moved from him.
\

Well, demand for Wood is higher than for the other resources (with the possible exception of Food). If you build your Wooden Hut to 5 Rooms, and build all your Fences and all your Stables, you are looking at 38 Wood. Add in the various Minor (and 2 Major) Improvements which cost Wood and the pressure on Wood is high.

Of course, you can mitigate to an extent- if you're not specialising in Animals you don't need as many Fences or Stables. You can also Renovate to Clay once your hut has reached 3 or 4 rooms (Renovating to Clay in 2 rooms makes you a bit Clay dependent). Still, this is why Occupations like Woodcutter are so useful. I won my first game with a Woodcutter+Basket combination- very simple, very efficient.

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Arno Madathian
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Tujunga
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I have played 100+ 4-player games, and can tell you that wood IS extremely important, but more so early in the game. Our agricola group is very wise, ad we have analyzed this game to death. I disagree that there is almost a rule of thumb about taking the 3 wood action space. In highly competitive games, the person who wins is the one who monopolizes resources and limits others' ability to build rooms. For example, if I see I'm missing out on wood early, I might take 2 reed in the second round, or stock up on stone/food/reed. TThat way, when the other players frantically try to get some reed, I'm getting those open wood spaces. Ive forgone 3, or even 4 wood many times on games that I have won because that means I have a defined strategy and am really going for it.

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Geoff Burkman
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The availability of wood per player is identical in the 2- and 4-player games.
 
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Geoff Burkman
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Capeguy wrote:
...To summarise the pressure resources in my opinion that you need to put extra focus on:

2 player : wood / reed
3 player: reed
4 player: wood
5 player: havent played yet


The availability of reed is actually worse in the 4-player game since RSf doesn't accumulate reed. Therefore, reed is also highly contested in these games as well. The situation is a little better in 5-player (but not much) because the reed does accumulate on the RSW spot.
 
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sonny sonny
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a better thread for this (though i don't like the way the 3-player free choice resource action is calculated) is here:
http://www.boardgamegeek.com/article/2756802#2756802
 
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