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Bananagrams» Forums » Variants

Subject: Rambutangrams - ANOTHER new game to play using the tiles rss

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Andrew C.
Australia
Sydney
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Continuing the naming theme of exotic tropical fruits, here's another game you can play using the Bananagrams tiles. This time, I set out to create a game that combined a dexterity element with a vocabulary game.

Play on a large rectangular table, at least 4-5 feet long.
Equipment - you will need to cut a large circle from a sheet of office paper, this is known as the Circle of Truth. (Throw away the circle part - it's the remaining "frame" that you want!) Or use some sort of rigid plastic ring, or a transparent sheet of plastic. It should be about 8-9 inches in diameter.
Somehow, indicate a line or point halfway along the table.

Shuffle all the tiles face down, and flip up a selection of 5 tiles.
Players take turns to choose one of the available letters, and slide it along the table such that is goes over the half-way point. You'll need to reach some sort of agreement as to how far player's may "lean over" or extend their arm while they do this. Then, if they can place the Circle of Truth such that ALL the tiles that it envelops can be formed into a single word of at least 3 letters, then that player takes those tiles and scores 1 point for each. Otherwise, the turn passes to the next player. Replenish the selection of face-up tiles back to 5.

(All the sliding is done from the same point on the table. Players need to stand up and walk into position on their turn.)

If any tile falls off the table on your turn, then take it as a negative point.

Proceed until all the tiles are used. You can set some of the tiles aside for a shorter game.

SCORING: One point for each letter in the words you make, take away one point for each of the tiles that fell off the table during your turn.
Highest score is the winner.

STRATEGY: Both "easy" and "difficult" letters have their uses. If you can't see a good move from the available letters, then flinging a Z, Q, J or X into the middle of the table may be a good way of disrupting the moves of the next few players to take their turns. Sometimes you can achieve spectacular moves resulting from complex collisions of tiles that rearrange the board significantly!
 
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Michael Leuchtenburg
United States
Cambridge
Massachusetts
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I'm not clear on where the dexterity element comes in. Are players required to flick the letters, or "shove" them such that they slide freely?

Makes me want round letter tiles!
 
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Andrew C.
Australia
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yes - SLIDE the letter tiles along the table, such that they cross over the half-way line.
 
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