Ender Wiggins
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An interesting article published by the University of Waterloo's Office of Alumni Affairs featured a profile of Terakh designer Terence Wong, and some background information about the creation of the game.
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Oh the games people play...Gamer Terence Wong, BMath '04, creates his very own

"In a galaxy far, far away, a simple race exists on the planet Valgor: the Terakh race. They are a poor race that relies on the planet's limited renewable supply of mana to exist. Within this race, only a small fraction of the young (Inkas) and eleven of the oldest and wisest (Elders) survived the last chronic war."

So begins the tale of Terakh, a new strategic board game created by computer science grad, Terence Wong, BMath '04. In an instant, you step into a world of magic, battles and heroes; a place Terence, his partner Akhil Patel, and a host of UW alumni and students helped to create.



A long time game player, Terence recalls wanting to create his own board game since high school. He and his friends passed hours playing games and once at university, he missed the easy days of game playing that drew his friends together. He searched for the perfect game to match his role play and strategy interests while providing the needed levels of complexity to keep the game interesting. His search was disappointing so he concentrated on crafting his own game and the basis for Terakh: A Creative Strategy Game was born.

Last year, Terence and Akhil launched an entertainment company called Stoneplay, and their first project was to bring Terakh from idea to reality. Terence describes it as a unique, strategy game that echoes elements seen in magic casting games and "levelling up," seen in role playing games like Dungeons and Dragons. He says it also has tactics which resemble strategies employed in chess or checkers, giving it a broad appeal.

Creating a board game is no small feat as Terence says from developing the concept to final manufacturing took five years. He credits the experiences from his UW work terms as instrumental in the game's creation. On co-op jobs he did graphic and web design, software development and right after graduation took a job at a manufacturing plant in China to learn the details of manufacturing, before making the components of the game. His year in China was very helpful as his uncle, a veteran in manufacturing hardware, had many contacts for Terence to explore. As a result, Terakh was manufactured in China.

After enlisting many current math students and alumni to test the game and edit the instruction manual, Stoneplay was ready to launch Terakh in the fall of 2005. Early reviews have been very positive and Terence now busies himself with web site maintenance and marketing Terakh to different audiences.

While Terakh is growing in popularity, Stoneplay is keen on developing more games. "Many great ideas were omitted from Terakh because we needed the first game to be easy to understand and not too complex. An expansion or sequel of Terakh would not be surprising."



Terakh is available for purchase in several Ontario game stores or online. Visit www.terakh.com.

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Jorge Arroyo
Spain
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This seems to be a very interesting game... Thanks for the article
 
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gregory duff
United States
Ft.Worth
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Thanks for this article. I recently recieved this fantastic game as an early Christmas present from my good pal Steven. I am already consumed by this game and I am rabid about playing it. It deseves lots & lots of exposure. Any gamer who loves abstracts.....this is a MUST have!!!!
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