Quite recently I started to design new Formula Dé Dashboards with more racing feeling. I imagined a steering wheel with shift paddles, something like that.
Now I'm finished with the mechanics and design of the upper part (a simple slider) and need your help. How on earth should I implement the tire- engine- and fuel-points? A small knob in one of many holes? A turnable pointer, like a speedometer needle?
Fire your ideas and thoughts at me, I can't wait to continue and finish my dashboards. This is how the upper part works: --> *click*
A needle on a gauge seems appropriate. Something that's missing from the current Formula D dashboard is a way to track number of stops in a turn. I'm not sure how you would incorporate that into an authentic looking instrument panel - a turn signal perhaps?
Hmmm. interesting, we never thought about recording the stops, it was so easy to keep in mind..
The turnable needle is also my favourite option, sliders sadly poke out of the dashboard and make it larger and more difficult to pack into the game box. I considered turnable wheels with values under the board, a small windows to show the actual value, but higher flexibility for your tire WP results in too large wheels.
I think I'll try to glue or solder a knob and some kind of needle on THIS Besides you can easily remove them from the board to pile them in the box.
Tracking a one or two stop corner is a waste of time. Sometimes when we're playing multiple cars w/ new players it's possible to lose track of stops on a three stop corner. "Was that one stop or two, in all the confusion I lost track myself. You have to ask yourself one question...Do I feel lucky?" I tried using some two extra pegs on the right just to keep track. It seemed to help until people got used to the game.