I have a question that is similar to some others asked here but I can't seem to find an answer anywhere. Some buildings 'are built by the town' and cannot be built by the players -They can only be bought. My question is... when these buildings end up on the top one of the 3 building proposal piles are they immediately moved off the pile and placed with the other town buildings, making them available for entry and freeing up a building proposal underneath? Seems like this is the way to play since the rules specifically mention that these buildings are already built i.e. why would they still be listed with building PROPOSALS. Rules also explicitly state in multiple places that when entering a building firm etc., players can build any of the top buildings in the building proposal areas. Leaving 'town' buildings on the building proposal stacks would lead to a direct conflict with this statement.
In any case, I do not see where the rules explicitly tell you what to do with these. Any help/opinions would be appreciated. I want to make sure our first play is as good as it can be. Thanks.
It sounds like you're confusing regular buildings with starting builds and special buildings.
Starting buildings are pre-built by the town; there are three of them in a normal, non-short game.
Special buildings have an anchor on their backs. These will only ever come into play as having been built by the town; players may then buy them if they desire.
Regular buildings are the only ones that go on the Building Proposal stacks. They can usually be built (all except the Black Market and Clay Mound, IIRC) and usually may be bought (all except the Church, I think). None of them are -- by default -- only buildable by the town. At the end of certain rounds (as indicated on the Round cards) the town will build the lowest numbered building of the three currently on top of their respective stacks. This card is removed from the building proposal stack and placed with other buildings built by or sold to the town.