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Agricola» Forums » General

Subject: Starting Player action underpowered rss

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Drake Coker
United States
San Diego
California
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This is my tank for Combat Commander
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I've noticed something rather alarming. In the solo player version, nobody *ever* takes the Starting Player action. Plainly it is seriously underpowered...

cool

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Ian Sergeant
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Burlington
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I took it in the last game I played! I got a score of 6, so I did pretty well I'd say.
 
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Einmal ist keinmal
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Andover
Massachusetts
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You'll Never Walk Alone
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Olvenskol wrote:
I've noticed something rather alarming. In the solo player version, nobody *ever* takes the Starting Player action. Plainly it is seriously underpowered...

cool


I propose a variant to make it more powereful then: In addition to becoming/remaining start player and playing a Minor Improvement, ALL your opponents have to skip their next turns.
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Rob White
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Richmond
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Maybe all players should have to pass a random card to the left?
 
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Josh Martin
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I always play where the person taking Starting Player gets a free beer.
That space gets used a lot more now.
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bestia immonda
Italy
Bologna
Bologna
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In Agricola vers.1.1 the Starting Player action will be enpowered and Occupation nerfed....
 
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