(Yuhodo, author: Satoshi Nakamura)
After we had lots of fun with last year’s mysterious card game “Masquerade” by the same company (part of the fun was understanding the weird english translations) we were eager to try this new, simpler offering by the same company.
“Masquerade” turned out to be a pretty complex fantasy card game that packed a lot of story and flair into a handful of cards. “Fairy Tale” uses similar manga-like graphics for the cards, but plays much simpler, more like a collective patience game, and is certainly more of a family game than “Masquerade”.
Each player tries to build a VP rich row of 12 cards. Cards come in various forms, some of them are valuable cards, some of them are only valuable if they come in great numbers, some of the cards have “friends” (this is is how the rules call it – vey droll) and multiply their value if their friends are present. Some cards are evil, and turn over cards bearing certain symbols, also of other players.
The game uses an interesting “round-robin” principle of card distribution. There are 4 “drafts” in the game, and each draft consists of collecting 5 cards by passing one’s hand continuosly to the right or to the left each time you select a card. This means that you not only have a certain freedom in selecting the cards you want but also that you learn a lot about the collections of other players. It is also possible to take away cards from them without hurting your own collection (because one only plays 3 of the selected 5 cards), so if you see the player who gets your card next collecting dragons for example, it might make sense to keep them for yourself.
The symbols on the cards are very confusing at first (although they make perfect sense) and use tiny drawings of manga dragons and nymphs which are barely discernible to the unaccustomed eye, and some of us were completely baffled by their exact meaning. In addition, although the rules are translated much better this time, there are still confusions. For example the rules say that “close all (symbol)” means that all cards bearing a certain symbol are turned over, but the cards also bear the number “1” on the symbol, which would only make sense if each player only “closes” one card of this type (which is already bad enough). We couldn’t fathom which was correct.
Regardless of these aspects “Fairytale” is still an enjoyable strange little game, perhaps not as involved as “Masquerade”, but with a certain japanese charm.
Explanation time: 5 minutes (and 30 minutes trying to understand the symbols)
Game time: 20-40 minutes
The symbols for the actions seemed relatively clear to me.
You have the action: 'Open', 'Close' or 'Hunt'
Under that is 'You' (just the player of the card) or 'All' (all players)
Under that is the card icon to affect, with either a '1' or '2' to indicate number of such cards per player.
The small magna pictures for additional scoring can be hard to see, I admit. Still, the pictures-only method probably helped a lot in avoiding language-issues with importing this game.