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Carcassonne» Forums » Variants

Subject: Solo Carcassonne rss

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John Fiore
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I recently started blogging - mostly about solo gaming - and I posted my own longtime solo Carcassonne variant. I share it here, now, in this, my first ever BGG post!

JF's Solo Carcassonne Rules - "Carc Island"
For this solo game, your Invisible Enemy is not an automatic opponent. Instead, it's a bounded formation I call Carc Island.

Place the starting tile on the playing surface. The starting tile will become the center tile of a 7-tile x 7-tile square layout. You are bounded by this layout for the entirety of the game! Place drawn tiles and score your followers as usual.

When a tile cannot be played or you choose not to play it, you may discard the tile. Only three tiles in total may be discarded in this manner.

The game ends when the 7x7 layout is complete or when a tile is drawn that cannot be legally played or discarded.

Score the game as usual.

With the Inns & Cathedrals expansion in your collection of tiles, here's how to gauge your success:

* Complete Success - Carc Island is complete and you've scored 150+.
* Partial Success - Carc Island is incomplete and you've scored 100+.
* Failure - Carc Island is incomplete and you've scored less than 100.

With added expansions, you may have to alter the victory conditions somewhat. Please let me know how the scoring would change with other add-ons incorporated!

Try it - it's quite addictive!

You can see more at http://invisibleenemies.blogspot.com/2008/11/carcassonne-go-....

Thanks!

JF
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Jim Neuschwander
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JF, thanks for this and keep up the blog, I've added it to my favorites. I'm a fellow frustrated lonely gamer always looking for solo variants when my wife isn't in the mood for Lost Cities.
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John Fiore
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Thanks, Jim! We gamers need to support one another during the gaming lean times!

Cheers!
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Maaike Fest
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The blog is gone . Where did it move to?
 
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John Fiore
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Surprisingly, there were "issues" with some of my content...content which was only about harmless solo gaming. Also, my reps did not like me "publishing" ideas for free. I just didn't need the hassle and sadly shut the whole thing down.
 
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Roger S
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Very old post, but thought I would comment on it. I just picked up the travel edition of Carcassonne and wanted to give this a shot. It's fun and puzzly. The closest I've gotten is one missing tile. It makes me wonder if there's a good strategy to make sure you can complete the island or if it comes down to the luck of those last few draws. Maybe I need to pay better attention to the distribution of the tiles in order to guess what might be coming next.

Anyway, I've only been playing with the base set, and the OP only gave a scoring scale when the Inns and Cathedrals expansion is used, so I don't really know if my scores are any good.

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Michael Tschida
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Thanks for this post! I play like this often and it is very well thought out. It's very tense yet relaxing, a really good idea.
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Rob Graves
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So I tried this rules variant today. I had one question. Are you allowed to build incomplete partial cities up against the "invisible wall" on the outer rim of the 7x7 "Carc Isle"? And thus score those partial cities at the end?

It's very cool playing Carcassone Solo though!
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Roger S
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robgraves wrote:
So I tried this rules variant today. I had one question. Are you allowed to build incomplete partial cities up against the "invisible wall" on the outer rim of the 7x7 "Carc Isle"? And thus score those partial cities at the end?

It's very cool playing Carcassone Solo though!


The rules don't specify, but there's a very similar variant where I know they do score against the edge. See it here:

Carcassonne Solomo

I think scoring along the edge was discussed in the SGOYT entry.

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Israel Waldrom
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and Solo Playtester too ^^
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I have gone through most of the standalone versions of Carcassonne and looked at how compatible they are with this expansion, and as far as I can tell most of them are

List can be found here: Carcassonne Family Carc Island Compatibility

This is a great solo variant for the Carcassonne family, and I have played it a lot and can see myself still playing it in years to come.

Thanks for sharing it with us

[Edit] Geeklist has been updated to include all of the main expansions for the base game as well.
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Tina Mammoser
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10 years later... thanks for this. It works with the Star Wars edition too! I've been counting edges as complete, but with planets (like cloisters) only scoring the 6 tiles instead of 9 if it's on an edge. Great to have some solitaire play
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Dino B
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timelady wrote:
10 years later... thanks for this. It works with the Star Wars edition too! I've been counting edges as complete, but with planets (like cloisters) only scoring the 6 tiles instead of 9 if it's on an edge. Great to have some solitaire play

Wait what do you mean Star Wars edition? There is a Carcassonne Star Wars edition?!?!
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Byron S
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I don't remember what I ate last night
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but I can spout off obscure rules to all sorts of games like nobody's business!
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Finch204 wrote:
timelady wrote:
10 years later... thanks for this. It works with the Star Wars edition too! I've been counting edges as complete, but with planets (like cloisters) only scoring the 6 tiles instead of 9 if it's on an edge. Great to have some solitaire play

Wait what do you mean Star Wars edition? There is a Carcassonne Star Wars edition?!?!

Carcassonne: Star Wars

It's an odd game, with Carc's euro sensibilities mashed together with dice combat.
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John Fiore
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WOW! This thread still lives!

I'm so happy folks are still enjoying something I casually posted in 2008. I'm particularly proud because that old blog accidentally got me into the tabletop game business for real!

Thanks, all!
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Jessica Eng
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Hey just want to give a shout out thanks for creating this varient, I really like your varient and addicted to it
My country (Malaysia) this year uses your solo format as a way to choose pre qualifiers for final and official approves it, it was awesome !!
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John Fiore
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Jessicaeng wrote:
Hey just want to give a shout out thanks for creating this varient, I really like your varient and addicted to it
My country (Malaysia) this year uses your solo format as a way to choose pre qualifiers for final and official approves it, it was awesome !!

That's wonderful!

A few years back, a teacher shared something similar - that she had kids in her game club play solo so that more of them could get playing and learning time in before getting competitive.

Thank you for sharing!

- John Fiore
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Alfred Das
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" starting tile will become the center tile of a 7-tile x 7-tile square layout "

Do I have to take THE in the underlined part in a literal or relaxed sense?

Did you intend it to be "the exact center tile" OR more like "a center tile"? The later meaning that the 7x7 grid can shift around it until its position is cemented by having two orthogonal 7-tile-long placements.
I suspect it is the former, the later could be a variant perhaps.

Thanks.
 
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Israel Waldrom
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and Solo Playtester too ^^
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All plays I have seen of the variant have it as the exact center tile.
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John Fiore
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mogust wrote:
All plays I have seen of the variant have it as the exact center tile.

This, as there is a singular center tile in a 7x7 grid.
That said, I don't see why you couldn't test out other possibilities.
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Roger S
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I put a glass bead down on the tile to keep track, so I don't go more than 3 tiles out in any direction.

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Alfred Das
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Thanks all.

Good tip with the bead marking the center.

The shifting grid idea was inspired by Cities where the 4x4 grid is initially free and becomes fixed during play when two orthogonal lines are created while laying down 4 tiles for each.
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Roger S
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Der Das wrote:
Thanks all.

Good tip with the bead marking the center.

The shifting grid idea was inspired by Cities where the 4x4 grid is initially free and becomes fixed during play when two orthogonal lines are created while laying down 4 tiles for each.


Limes (same designer) plays that way too. Your starting tile could end up in the corner if that's the way it plays out. It throws me off when playing Carc Island.
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profburns
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Big fan of this solo variant. Thanks for sharing. I posted a new thread where I allow for more than three discarded just because I always want to try to finish the 7x7 if I can.

I also put your rules in a Google image file so I could print them out and add them to the box. I've linked that here in case anyone else wants them.

https://docs.google.com/drawings/d/1xvzKo1Zdlhier1ioZC_qoMJy...
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Lucky Luke
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Hi, have you considered the fact that the scoring system has a gap? If I complete the island, but score less than 150 points, I am not in any of the three categories... And oddly enough, that seems to be the standard result of my first games with your solo rules. I live the variant anyway, really addictive!
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John Fiore
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tironelucio wrote:
Hi, have you considered the fact that the scoring system has a gap? If I complete the island, but score less than 150 points, I am not in any of the three categories... And oddly enough, that seems to be the standard result of my first games with your solo rules. I live the variant anyway, really addictive!

Oh, dear! Are you using Inns and Cathedrals in your game? That could be the discrepancy.

Otherwise, I actually don't have an answer to this right now (A) since I originally wrote this back in 2008 and honestly just don't remember the calculations, and (B) I gave my original set to my nephew.

Is it time for a trip to the FLGS, perhaps, for a replacement?
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