Mark H. Walker wrote:
I hope this helps.
Can a unit destroy a SW (enemy or friendly) at any point? We felt it was reasonable for that option to exist, but we couldn't find a rule relating to it. I can think of situations where a unit might wish to destroy an enemy SW (as above) or their own SW to prevent it from falling into the hands of the enemy.
Yes, in the Rally Phase.
We ruled that the degrading terrain affected the OFT to-hit number (+1). Unfortunately I missed the to-hit roll by exactly 1. If we had not applied the degrading terrain modifier, I would have hit, and as anyone who has played the "Technical Difficulties" scenario knows, that helicopter is a killing machine for the US side and its loss would've significantly affected the odds for the Somalis.
Depends on the degrading terrain. Light Woods (I believe that is what it is called, I don’t have the game in front of me) would degrade the shot in this instance. Rubble, which is lower (Level 0, I believe) would not.
A general question is whether a helicopter over a road square (flying or hovering) is considered to be at Level (+)1 or Level 0 for LOS purposes. We figured it is at Level 1, and conducted all LOS based on this assumption. Is this assumption correct?
That is correct. One level above existing terrain.
A number of times Somali units came under rocket fire from the AH-6. According to the OFT modifiers, terrain in the target hex affects the to-hit number (we think). Therefore, a helicopter firing at a unit/stack in rubble would get a +3 modifier to hit (correct?).
That is correct.
Do any further TEC effects apply to the HE equivalent roll - that is, if the rockets fire at HE equivalent of 4 and hits, is the FP of the roll reduced by any Defensive modifiers of the terrain?
No it isn’t. That is taken into account in the To-Hit die roll. The only modifier added to the FP roll is +1 if the unit is moving or marked with a Move/Assault Move marker. By the same token, when attempting to hit +1 is also added to the die roll if the unit is moving. Hence, infantry (for example) is more difficult for ordnance to hit when moving, but if the ordnance does score a hit, it does more damage. Make sense?