So what have we learned about Mr. Uwe Rosenberg?
1. He first appeared on the scene as a game designer in 1992.
2. In his first phase of game design, he specialized in lighter card games.
3. His card games tend to have one or more of the following elements: strong interactive components such as bluffing; a trivia style suitable for parties or social groups; a very strong memorization component.
4. In most cases, his card games have very unique mechanics and ideas.
5. He struck gold with Bohnanza in 1998, and its myriad of subsequent expansions
6. His only other real successes in the card game genre were Mamma Mia (1999), Klunker (2000), and Babel (2000).
7. Most of his other releases are quite obscure and inferior, with possible exceptions being the trick taking game Schnäppchen Jagd (1998) and the set collection game Nottingham (2006). These five games are the places to begin if you're looking to expand your Rosenberg collection of card games beyond Bohnanza.
8. Rosenberg found his greatest success when he applied his novel card game mechanics to the concept of worker placement games in 2007, by developing a heavier euro game, his magnus opus Agricola, which was closely followed in 2008 by another meaty game, Le Havre.
9. Rosenberg is currently working on three "heavier" games (listed below).
By entering the realm of meatier games, it appears that Rosenberg has entered into a new phase of game design, where he is achieving new heights of success, and he may yet prove to be one of the hot designers of the future!
Further articles of interest:German Game Authors Revisited - #7 - Uwe Rosenberghttp://www.gis.net/~pldr/Huber07Rosenberg.htmlInterview with Mr. Uwe Rosenberghttp://jogoeu.blogspot.com/2008/10/interview-with-uwe-rosenb...