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Zombie in my Pocket» Forums » Variants

Subject: ZIMP scenario: "The long night" rss

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Francisco Javier
Spain
Oviedo
Asturias
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I dont tested this very much. It´s open to changes.

First retire the evil temple and the cementary tiles.

Now the objetive of the game is resist until the 12:00 o´clock. To do this you must find the radio in the house and transmit a menssage of help.

At the 12:00 o´clock the army appear in the house and save you.

Place two tokens. One in the family room, the other in the storage. The firs represent the radio, the other represent the generator.

The player start in the foyer as usual. Four times afther the game start the generator run out of fuel and the house fall in the dark.

If the house is in the dark the player add 2 to EVERY HORDE OF ZOMBIES that appear.

To refuel the generator you must get the fuel in the garage. To find it you must stay in the room marked as garage and rob two event cards as the "search of the totem rule" of the basic game.

Now you must go to the basement and refuel the generator. Take only one event card. Take the generator token. Now the zombie hordes are normal.

The radio is in the family room. If the generator is run out of fuel the player can not use the radio. When you use the radio take two cards as the "search of the totem" rule and take the radio token.

In this scenario the time rules change. Discard only ONE CARD per cycle instead of two.

Until the player call for help ussing the radio, the player ONLY APPLY THE 09:00 O´CLOCK EVENTS. Afther the player call for help, reshufle the event cards and start to count the time as normal.

Another rule is the barricade. The player can search in a room for materials to fabricate a barricade. To do this place a player in a room of the house and take two event cards. Apply the two but if the second mark a zombie event add 1 to the horde. The player is confused and no pay attention when he/she search for materials to the barricade.

Now take a token AND GUARD IT AS A OBJECT. The barricade count as a object in the inventory.

The player can place now the token IN A DOOR IN THE SAME ROOM WHERE HE/SHE STAND. Discard the token of your inventory.

IF EVERY DOOR IN THE ROOM IS BLOCKED WHIT A BARRICADE TOKEN AND DONT MOVE TO ANOTHER ROOM rest 3 to every zombie horde IN THE NEXT THREE COMBATS.

If the player is in a barricated room take a event card as always in every turn. If the player find a item, resolve as usually. But now the nexts items that you find will discard.


summarizing: In a barricated room you can only get a object. Only one, if you get a event card that mark "item" discard it as a no combat event.

The player cannot search for materials to create a barricade in the same room that he/she barricade previously. The player must go to another room and search.

Example: if you barricated the basement (one door, perfect to barricade) and the zombies break your fort, you can not search for materials in the basement, you must move to a adjacent room, search for materials, go to basement and build the barricade.

In the kitchen the player can get provisions. To find the provisions the player must search then, to do this take two event cards as the evil temple. The provisions count as one object and if the player eat then add 2 to his life points.

You can search the provisions only one time in the game.

If the player manage to survey at 12:00 o´clock the army appear and YOU WIN!!!!!


Play this and tell me what change or add.
 
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Jean-Sebastien
Canada
Ste-Therese
QC
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