Received Dungeon Twister in a math trade, and I figured it would just so-so. Not so! Man, this is a fun game.
So far 0 and 2, but I don't care.
Things I've learned so far?
Game 1 - Don't let your Thief get wounded while standing over a pit square. Turns out a wounded Thief really can't do much and that includes perching over a pit. Yeah, don't do it.
Game 2 - Did you know the wizard flies over more than just pit squares? I do now, as my brother used his speed potion and flew his Wizard over the astonished heads of my Warrior, Wall Walker, and Goblin to escape for his fifth point.
I'm sure every game will feature another oh crap moment. Next time Gadget, next time.
I was skeptical too, but completely won over. It is a lot like chess (but more fun). There is a steep learning curve, with lots to learn but you will improve the more you play. If you buy Paladins and Dragon (highly recommended) you will learn not to stand on a trap using the rope if a pick pocket is near.