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Subject: Minimum 2 or 3 players? rss

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If Actions Speak Louder Than Words, Then Actions x2 Speak Louder Than Actions
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The box says two. The rules and board say three. Which is it? And where is it thusly canonized?
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King of All Simians — Not a Mere Diplomat
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The board is marked with starting positions for 3-5p, 6p, 7p. So, I'm going with 3.
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Bob Flaherty
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It is playable with 2 where each player controls 2 gnomes, keeping items separate for each.

My wife and I have played this way without issues.

Bob
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Christopher Taylor
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We've played two-player with one gnome each when starting out and it worked out just fine. Won some, lost some. The chaos of more gnomes is more appealing to us now, however.
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Minimum is 1 player, though I would say at least 4 gnomes!


I have played several solo games with 4 gnomes (I want to be sure I have no rule issues before Xmas games with the family) and I have enjoyed them a lot. If one day I win it will be even better...
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Brian M
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If you're playing 2 gnomes each, I recommend ignoring the rule where a gnome can 'escape' the sub.

However, I also recommend ignoring that rule with any number of players or gnomes.
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Dave J McWeasely
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I find the game drab with only 2 humans. I'd rather play Pandemic with that number. But with 4+, whoa, Gnovember is a blast.
 
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Mike Ditchburn
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I've been playing it 1 player with both 3 and 4 gnomes and it seems to go fairly well. I still have yet to win but I've been down to the last couple of minutes.

I (like someone who posted above) also plan on playing this with friends and family over the holidays and wanted to make sure I understood the rules really well before attempting to teach others after reading on here that the rules are less than perfectly clear sometimes. I would recommend 2 gnomes each for 2 player.
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The Count
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From Bruno's Website FAQ (http://www.faidutti.com/index.php?Module=mesjeux&id=566&fich...):

Quote:
Q : Can Red November be played with two players?
A : Not with the rules as written. The game works very well with two players, however, if each player controls two gnomes and the "abandon comrades" rule is ignored.


He also mentions it in another thread: http://www.boardgamegeek.com/article/2989631#2989631
 
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Mike Fox
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anarchy wrote:
We've played two-player with one gnome each when starting out and it worked out just fine. Won some, lost some. The chaos of more gnomes is more appealing to us now, however.


Agree
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