This is a follow-up to my original question on the thread "Timing of Fleet Auto-Jump":
Since advancing the Jump Preparation marker is usually the last action resolved on a Crisis Card:
When the fleet Auto-Jumps; does it occur the moment the prep markers hits the "Auto-Jump" space (advantage Humans); or does it occur at the end of a player's turn after spending an entire turn on the Auto-Jump space (advantage Cylons)?
What he said. However, do NOT confuse jumping with ignoring the activate ships step.
1) Skill Check 2) Activate Ships 3) Jump
When you're positioned on the -1 and you get a jump, make sure you do everything on the crisis card including activating cylon ships (which could hurt) and then you jump when the card hits the discard pile (or is heading there)