OverText is such a 23rd centruy fad.
My good friend (oddballl_54) shares my loves of games. A few times a year, we get both our families together for pizza and a family game night.
Our most recent game night gave me a chance to try out two new games with my family. They were Blokus and Doodle Dice. My wife and I enjoyed Blokus, but Doodle Dice was hit with pretty much my whole family.
So, what did my family like about Doodle Dice so much? Well, let me see if I can answer that with a review of the game.
I have fondness for dice chucking games. Dice take me back to my youth where my buddies and I would spend a lot of time playing Yahtzee. The more dice I can throw, the happier I am.
oddballl_54 had been talking Doodle Dice for quite a while and mentioned it would be something my daughters would like. I was quite happy to find the game to be a great family game.
Object Of The Game
The first player to collect all six cards of a different color is declared the winner.
Inside the game box you get a small shaker cup, six specially marked dice and a deck of 60 cards. The deck of 65 cards consists of the following:
3 Free Roll Cards
2 Block a Turn Cards
6 Orange (1 Die) Cards
6 Red (2 Dice) Cards
10 Yellow (3 Dice) Cards
12 Green (4 Dice) Cards
12 Blue (5 Dice) Cards
14 Purple (6 Dice) Cards
The components are decent and I was impressed to hear about the correction made to the second edition to take in consideration color blind players. Cards in the second edition list what color they are. This is a simple change, but I think it speaks volumes about the character of the designer and manufacture of the game.
The deck of cards is shuffled and six cards (one of each color) are dealt to the middle of the table. This forms the Gallery and all cards drawn from the deck will be placed here. Once the Gallery is ready, a random method is sued to determine who goes first.
On a player’s turn, he has two possible choices and they are as follows:
Go For A Card In The Gallery: A player declares they are going for a card in the Gallery. They draw a card from the draw pile and add it to the Gallery. Then, the player has three rolls to try and match a pattern located within the Gallery. If a player can match a pattern in the Gallery by their third roll, they may take the card and place it in front of them. If they cannot form a pattern, the player’s turn is over.
Go For Another Player’s Card: A player declares they want to try and take a specific card from another player. They are given three rolls to try and match the other player’s card. If they succeed, the player may take the other player’s card. If not, the player’s turn is over.
There are also two cards in the deck (Take Another Roll, Block A Turn). A player may play Taken Another Roll to get a fourth roll on their turn. The Block A Turn card can be played on any player before they make their first role. The targeted player forfeits their turn as a result.
The game ends when a player possesses one card of each of the six colors. That player is declared the winner.
Strategy v.s. Luck Factor
As with any dice game, there is a big luck factor hanging over your head as you chase after cards in the Gallery.
The strategy that I employed while I was playing was to aim for the Purple and Blue cards first. These cards feature six and five dice patterns and they also make up the bulk of the deck. If you go for the easier patterns first (the Orange and Reds), you will discover that they will soon be poached out of your possession by other players due to their scarcity and ease of completion.
One thing I do not recommend is trying to steal a Purple or Blue from another player. Most of the time, you will not succeed. However, if you are desperate to stop a player who has a big lead, stealing a Green might be something you want to try.
I rather liked Doodle Dice. While some serious games may not enjoy a dice fest game, my family and I liked this game very much. It was easy to play and my kids had no problem competing with the adults at the table.
As far as children go, I think this game is much better than Yahtzee Jr. and Yahtzee. Doodle Dice offers a bit more strategy than Yahtzee Jr. and doesn’t have all the math of Yahtzee.
If you get a chance to pick up a copy for a decent price, I’d recommend it. It is a good family game that doesn’t take a lot of time or room to play.
Fun Factor (5 Point Scale):
Rule Clarity (5 Point Scale):
Bang For Buck Factor (5 Point Scale):
One Line Summary: A dice tossing family game with a unique twist that is suitable for ages 7 and up.
This is a great, low-dollar substitute for Risk Express or Yahtzee Free-for-all with alot of the same set building and stealing mechanics ... but with a very approachable theme.
... Once the Gallery is ready, a random method is sued to determine who goes first...
Man, people can sue anyone for anything nowadays! How sad.
Sorry, I just could NOT resist. As usual.
BTW, the game sounds fun...and a good review, btw.
- Last edited Mon Jan 12, 2009 9:38 pm (Total Number of Edits: 1)
- Posted Mon Jan 12, 2009 9:37 pm
"Shijuro" in Awatum (Serpent's Tongue)
"A master in the art of living draws no sharp distinction between his work and his play, his labour and his leisure, his mind and his body, his education and his recreation." LP Jacks
My kids love this one.
I allow my 5 year old to substitute a small shape for the biggest, and that compensates for her less-than-optimal choice of what to go for (she'll try for a shape based on what it is rather than what she's already rolled).
And I agree that it's a better choice than most of those "Express" games.