Dan Becker
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One of the best ways to enjoy other periods are the Scenario X rules and armies by Don Clarke. We have had great fun over in Vassal playing Nubians, Huns, and other armies not covered in the base games. While these rules don't cover medieval times and later, you might find some good eastern and Asian conflicts not represented otherwise.
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Seth Owen
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You could also try the similar Wars for America series. The latest is Hold the Line with an expansion covering earlier period Hold the Line: French and Indian War Expansion Set and one planned for a later one Hold The Line: The Mexican-American War Expansion Set.
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Mark Crane
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Sonja wrote:
Do you have a URL for this "Scenario X"?


http://www.thewargamer.com/ccancients/gaming/dbx/CCA-Army-Li...
 
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mochara c
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Also check out Clash for a Continent: Battles of the American Revolution and French & Indian War, which offers some battles of the American Revolution and the French and Indian Wars (aka Seven Years War in America) and is a block game, which I'm sure will seem familiar.
 
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mochara c
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Ummm...lessee...

Scenarios involving Brits vs. French:
Fort Duquesne 1755
Lake George 1755
Ticonderoga 1758
Quebec 1759

Brits vs. Natives
Bushy Run 1763

American Revolution scenarios
Bunker Hill 1775
Oriskany 1777
Brandywine 1777
Saratoga 1777
Germantown 1777
Camden 1780
Cowpens 1781
Guilford 1781
Green Springs 1781
Yorktown 1781
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mochara c
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Can't really speak for Hold the Line except that it's hex & counter rather than blocks.
 
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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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A summary and clarification of some of the previous informative posts, along with some additional info:

Clash for a Continent: Battles of the American Revolution and French & Indian War, Hold the Line, Hold the Line: French and Indian War Expansion Set, by Worthington Games, share the same underlying rules system and cover the battles of the American Revolution and the French & Indian War. They play on a 13x9 hex grid with modular terrain, like the C&C series. However the Command Deck is replaced with a variable Action Point mechanic for movement and combat. Also, combat is with an attenuated 3d6 system reminiscent of Battle Cry.

Clash for a Continent was released first, but is currently out of print (or going out of print). The Hold the Line game with its French & Indian War expansion pretty much replaces the game Clash for a Continent except for the scenarios. The scenarios between the two games are unique.

I suggest giving Hold the Line a play or several and decide for yourself if it's a good C&C alternative before pursuing the system further. If you decide you like Hold the Line, the next thing to try is the French & Indian War Expansion.

If you are still having fun with the system after giving those titles a shot, the next item to seek out is the Scenario Book for the previously released Clash for a Continent. The materials between Hold the Line and the expansion will allow you to play the scenarios out of Clash for a Continent. You can either try to track down a copy of Clash' from an online retailer or FLGS. (Or you may be able to purchase the Clash' Scenario Book separately direct from Worthington games.)

If you still enjoy the system all the way to this point, you may wish to check out Worthington's For Honor and Glory: War of 1812 Land and Naval Battles. As the title says, this covers the land and naval battles that took place in America during the War of 1812. Again, this game uses an earlier version of the Hold the Line system (it was released shortly after Clash for a Continent) but you should be able to play the scenarios from that game with no problem.

Between all these games, you might be able to put together some DYO stuff for the Seven Years and Napoleonic Wars in Europe using either the Clash'/Hold the Line system or maybe even a modified Battle Cry/Memoir'.

(If you'd rather try to find another published title on the Napoleonic Wars, you may wish to try to track down a copy of Vive l'Empereur. The system for this game seems to have been influenced by Battle Cry.)

Both Honor' and Clash' use a "block system" that is really a wooden counter alternative to cardboard ones. Hold the Line and the expansion use thick and colorful cardboard counters instead of the wooden counters featured in the earlier games. Opinion is divided over which is superior but I think everyone agrees that both are pretty nice.

Personally, I like the system as a C&C alternate for these wars. They aren't perfect, however, and you may wish to look at the Hold the Line entry here on BGG for the latest errata. As mentioned earlier, fans of the Clash'/Hold system are keeping a lookout for the planned Hold The Line: The Mexican-American War Expansion Set.
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Jon
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Sonja wrote:
...
War of 1812** (1812 to 1815): Battlecry?

**Canadians burn down the American White House!...



Ummm...sorry about that. We were just having a smoke break and Jones was goofing around seeing how many lit Presidential cigars he could stuff into his mouth and, well, things got a little crazy ....
 
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All the battles from the Worthington titles discussed take place in North America.

The Clash for a Continent Scenario Book has battles that take place in Canada, but I don't recall off-hand which ones...
 
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