The truth is still out there...
Ïa! Ïa! Cthulhu fthagn! Ph'nglui mglw'nfah Cthulhu R'lyeh wgah'nagl fthagn!
Bob Gray wrote:
I don't understand why you say it's a loss of time considering the fact you can score up to 30 victory points from Taxes and Duties. In addition you can prevent the other players from scoring victory points in the phase. I do think you can adapt in a majority of the rounds, but to completely ignore the phase is a poor plan in my opinion.
Oh... Let me explain:
I do agree with you for the 'possible' 30 VP not to forget the ones that may come from the 3rd or 4th law deck but my point is that you can forsee what's comming for the next political phase and thus adapt your play according to that. Thus 'ignore' that phase while focusing on ships and everything that helps you towards that end.
Of course after you have done the maximum for your game, do try to make something for the political phase but only in the very end if it's worth it. I've seen players who controlled that phase (specially with the law VS corruption along with the vote tile) and they never came close to win a game with that strategy. While i've just keep on gathering products for the ships and tiles that goes towards that goal.
That way, that's why i said that the laws and political are huge loss of time. I do take it into consideration while planning as i always plan for the worst case scenario for me and i've never been bothered for not involving myself in that phase with good results.
Hope it's more clear
Happy Cuba gaming to you and all the Cuba fans!