johnny5 Is Alive
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PROUD MONSTER DELUXE: The Russo-German War, 1941-44
Game Design by Ty Bomba, 2nd Edition Development by Don Johnson
Yes – that’s right! This is the Proud Monster previously published in Command Magazine #27, and the add-on supplement Death & Destruction published in issue #34. Our “Proud Destructive Monster” will be a combined boxed game featuring all the known scenarios, variants, errata and rule updates for both games that have been created over the last 15 years. Additionally, Don is making adjustments to enhance playability and balance. The two rulebooks will be refined to one concise set and a single definitive player aid will keep players playing the game instead of hunting down items in the rules. So with Proud Monster Deluxe , you can game from the launch of Barbarossa in June 1941, through to April of 1944.

For those new to the games, Proud Monster covers the first six months of the 1941-45 Russo-German War, at the strategic/operational scale, with each hex representing approximately 20 miles, and each game turn about 2 weeks. Units are predominantly divisions with some corps, brigades, regiments and independent battalions sprinkled in. Death & Destruction is an add-on gamette that allows players to extend their game through April of 1944, and includes the additional units, rules and player aids necessary to do so.

This will be a true monster (pun intended). We’re increasing the counters to 9/16”, from the old ½”, and we’re increasing the maps to accommodate the larger counters. This makes the full playing map area about 46” x 68”, just under 4 full-sized maps. Proud Monster Deluxe includes over 2000 counters, 4 maps, player aids, dice, rules, all scenarios and variants we can get our hands on, and whatever else we can think to include.

http://talk.consimworld.com/WebX?14@623.kMbXeuUOLIc.2@.1dd36...
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Sheldon White
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That's good news.

I'm looking forward to a way to consolidate all those Russian brigades into something useful. Odessa was also a problem.


We loved the game but found it hard on the Germans.
 
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Dan Owsen
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Looking forward to this one.

Wasn't the real campaign hard on the Germans?

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Sheldon White
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Maybe a bit

Interestingly consim world suggests the opposite. That newbies find the germans hard , but after a couple of plays they find the germans easy. Our experience had three stages, Germans hard, Germans easy, Germans hard. Frankly, I think it's just because our group won't let me play the germans
 
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