Dave J McWeasely
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Is Air now more than ever the ultimate weapon?

Is it me, or did Siege Tanks just get even lamer?

Sure, tanks now have collateral damage, but does that compensate for the fact that there are now a bzongaload of airborne Conquest Points that the Siege can't vie for?

Last night, I went in wanting to build straight Terran Vehicle Track, going Vultures and Siege for ground, and getting Goliaths if my Protoss foe went to air. The problem with that plan is then I'd be unable to contest the Conquest points in the air. I'm sure our game was exceptional, but we had 4 flying conquest points and 0 land-based conquest points. The presence of just one of these flying conquest points is enough to give me serious pause before exploring anything but the flying track.
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Steve Cates
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Of course those planets have to be drawn during setup, but yeah air would be the way to go IMO as well. Scourge got better, they are nasty little buggers now to camp out on air vp's.
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EMELT
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In the case you described, I'd say air was definately the way to go.

In general though, consider the damage you can cause with your collateral damage against their bases. They're screwed even if you don't kill every unit on the area (as long as your seige tank lives through it's skirmish).

I went air in the last game and lost about 2 of the 4 carriers I built that game (and I was using Arbiters with cloaking field and stasis field with a Kadarin Core to boot). I just didn't have enough arbiters in enough places at first. I was more set on achieving personal objectives than in taking no losses.
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Vasilis
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MrWeasely wrote:
Is it me, or did Siege Tanks just get even lamer?

Sure, tanks now have collateral damage, but does that compensate for the fact that there are now a bzongaload of airborne Conquest Points that the Siege can't vie for?


Yes, it does. Last session, I demolished 3 enemy bases with Siege Tanks and as a result greatly disrupted my opponents' plans. There was only 1 flyers-only CP area in the Galaxy. I just ignored it and conquered the rest.

That's what makes Starcraft such a great game. Multiple paths to victory and different Galaxy setup for each and every game, makes players think about their decisions and build orders instead of just playing the same strategy in every situation.
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Joachim Pehl
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The siege tank is now better than before, imo

1. There are areas which are ground-only
2. Colleteral Damage
3. The Goliath unit is now much better than before thanks to its new technique against flying units.
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Jon L
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I think that in the extreme case of a two player game with only air points, yes, siege tanks are lame. But that is a pretty ridiculous scenario to judge the unit as a whole, or to say that now air is the ultimate weapon.

I agree with those above me that the Terran vehicle tree is a lot more viable now, perhaps even to the point of being usable.
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Dave J McWeasely
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Agreed. Collateral Damage makes up for a multitude of sins.
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Stefan Sasse
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Yes, and the Goliaths can now really deter enemies by simply killing air units before battle.
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Calixtus Ashley Wee
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Siege Range:

Siege Units may Attack during a Mobilisation Order, from another Area to the Area Mobilised into. It may not be Attacked back in such a case, unless the Enemy too has Siege Range. Stationary Siege Range refers to Siege Units that must already be on the Planet, in order to use the Siege Range Ability, while Siege Units need not be present on the Planet in the first place, in order to Attack the Mobilised Area from another one. Mobile Siege Units can move away from a Contested Area, and then Attack at Siege Range.


Charon Boosters(1m2g): x1 (Permanent) Goliath
Place in your play area.
Your Goliath Units gain Mobile Air Siege Range.
 
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