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Subject: 40 Zeds Later rss

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Rob Buchler
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Michigan
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[Game note: Used 5 Rep-4 SWAT figures with Impact-2 rifles/shotguns; 20 zombie figures, which I recycled until 20 had been killed, then played played until 20 more were dead or the SWAT team was wiped out.
After the first 20 zeds were killed,no additional reinforcements arrived due to gunfire].

SWAT team leader Marcus Jones had his three remaining men check their ammo one last time before the next wave of zombies hit. When they had arrived at the small town of Happy Rock they had been told most of the zeds had been contained beyond the bridge leading to the town and they would only be helping the local sheriff deputies mop up.
But when their tactical van made it to the center of town, all that was moving was a herd of feeding zombies, faces to the ground licking up what remained of the deputies.

Officer Abelson freaked out and as soon as the other team members unloaded he gunned the accelerator and sped off with the van. Marcus cursed and nearly opened fire on the fleeing vehicle, for all the team's extra gear was still inside. Now it was four against the undead and Marcus didn't like the odds.

[I didn't have a suitable vehicle to use for a SWAT van, so I decided before the game started to test to see if the team's driver high-tailed it as soon as he had the chance. If he failed the test, I wouldn't have to use a stand-in vehicle; if he passed, the team would have a better chance of surviving. Abelson failed the test miserably, rolling two 6's on his 2D6 test.]

The team divided the central intersection into four zones and each took up a position. Baker leaned against an overturned sheriff's car, Carter stood behind a tangle of public works barricades, Devlin hopped up on the back of a pickup truck and Marcus stood facing down the likeliest avenue for approaching zombies.

Popping the still feeding zombies was no problem for the team, who had already been fighting the zeds for over a week now since the outbreak occurred. [These initial kills didn't count toward the 40 needed kills to win the scenario.]

Soon, Baker and Marcus both had new targets in sight. Marcus dropped his with two shots, but Baker got twitchy and failed to fire before he was grabbed by a former S-Mart employee (funny that zombies should be wearing name tags). Fortunately his body armor was in place, and the bite on his shoulder didn't reach flesh. But Baker was not so lucky a moment later: he tripped over a curb and the zombie gouged into his unprotected neck. Carter plugged the zombie, but it was too late for Baker.

The next several minutes went better for the team, as Officer Devlin picked off two from the back of the rusty '93 Ford F-150 and Carter got another from long range. Five kills for one loss. Marcus didn't like doing that kind of math, but he was getting used to it. And he was worried about the ammo situation. He ordered no burst fire from their assault rifles in order to conserve bullets (plus he had already learned that zombies are more attracted to noise than visual stimuli, so the less wasteful firing the better.)

The number of zombies steadily increased as the minutes ticked by. Marcus had been told not to expect any additional reinforcements, as Happy Rock was supposedly isolated enough from the outbreak that the zed count shouldn't be too high. Plus, most available police manpower was needed farther south in Red Buck, the county's largest city.

The ammo was holding but soon the zombies got through the barricades. Carter had two zombies within five feet and failed to shoot either one. They ganged up on him and after a valiant series of swings with his rifle, Carter went down. Devlin saw the zombies begin devouring his partner, but managed to hold down what little breakfast he had eaten that morning at Hardee's. He then proceeded to blast both zeds into whatever afterlife zombies go to when they're dead again.

Marcus was worried now: It was just him and Devlin, and they still had a lot of zombies bearing down on them. [At this point in the game, only 12 zombies had been killed, a 2.4: 1 kill ratio; the SWAT team needed a ratio of 10:1 to win the scenario.]

Devlin stayed frosty though, and from his vantage point was able to fight off several zombies who were unable to clamber up onto the pickup. Marcus, on the ground, kept up a fire-and-move tactic, always making sure to keep an obstacle at his back so he couldn't get jumped if a freshly-arrived zombie popped up too close (I know, the word fresh and zombie don't normally get used in the same sentence).

After several more minutes, the zombie corpses started to pile up. Marcus shot three and killed two more in melee combat while Devlin killed four. The next kill would put an end to the zombie reinforcements and give Marcus and Devlin some light at the end of the tunnel.

Then Devlin was surprised: a zombie managed to climb up on the pickup truck and grab him from behind [having passed a 1-in-6 chance of being able to climb at all]. Fortunately, the zombie was unable to sink his teeth into him (so it was thought at the time), and Devlin was able to plunge the butt of his rifle into its forehead and knock it off the truck.

This only served to agitate the zombies, however, and they began shaking the pickup in renewed attempts to get at their meat stick. Devlin lost his balance and fell, though not out of the truck bed luckily. He got up unscathed and saw eight zombies now swarming the truck bed.

Marcus was running out of adrenalin as all his dashing about was taking its toll. At one point he had three zombies on him, and he thought his number was up. But fate was still with him as he killed one, pushed back a second and popped the third at point-blank range. A fortuitous activation roll then let him back away and shoot the remaining one.

He saw that the road back out of town from the way they came in was now zombie-free -- at least for the moment -- and called to Devlin to get ready to take off. Just then, two zombies both managed to hoist themselves onto the hood of the F-150, and Devlin wasn't going anywhere fast. This time he wasn't caught off guard, though, and he knocked both back to the ground with shots to their legs.

Marcus edged closer to the pickup and began picking off the swarm one by one. He couldn't figure out why Devlin was having so much trouble getting kill shots on the zeds when they were so close to him. This didn't matter at the moment because the zeds were so frenzied in their efforts to reach Devlin that they didn't react to Marcus's shooting.

With two zombies left to go Devlin finally jumped off the truck and started to head for Marcus before stumbling and falling down. At first, Marcus thought he must have sprained his ankle when he jumped, but after he shot the nearest zombie he saw blood flowing down his last team member's leg. One of the zombies must have gotten a piece of him and infected him.

Marcus shot the last zed, and after checking the whole area quickly, returned to Devlin. He was just beginning to twitch and get that vacant 50-yard zombie stare as Marcus got to his side.

Now the SWAT team leader had to decide if he should use one more bullet...

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John Owen
United States
Lisle
New York
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Great session report. I'm really excited about ATZ: The board game. I hope it lives up to the sort of experience that you detail here. By the way, pics would have made this session report even better.
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Rob Buchler
United States
Michigan
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trawlerman wrote:
Great session report. By the way, pics would have made this session report even better.


Alas, I am without a digital camera...cry
 
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Very cool, ATZ seems like a blast!
 
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Mike Bourgeois
Canada
Victoria
British Columbia
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Quote:
Then Devlin was surprised: a zombie managed to climb up on the pickup truck and grab him from behind [having passed a 1-in-6 chance of being able to climb at all


Zombies can climb into trucks no problem. I believe it's ladders that they seem to have so much trouble with in the game. Good session though... I enjoyed reading it.
 
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N S.
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Massachusetts
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When you buy the PDF is it just a plain rule book or does it include some artwork as well?
 
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Mike Bourgeois
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Noahboa wrote:
When you buy the PDF is it just a plain rule book or does it include some artwork as well?


Some artwork as well.
 
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